Wednesday, 27 June 2012

Next Service Pack

If you guys haven't heard already, we're cancelling the next update and rolling straight on into the next service pack. This way we don't have to spend time compiling code, beta testing, recompiling then releasing, and such. Instead, we can just roll out one big shine new version. I can't say what will be implemented just yet.

On another note, Greig and I have been working on some more database modules. With Greig's unmatched knowledge of politics, we've drafted together the whole Khitomer Accords for your viewing pleasure. Although not canon, since it was never read out on screen, I'm sure you'll like it. I'm also sure you won't envy Greig's task of translating the whole thing into Klingon...

Just a little note, although you can enlarge the screenshot, you'll have to wait for the release to read all of it.

Saturday, 23 June 2012

New Database Files

I thought I'd post a screenshot of a new database file (no prizes for guessing which episode this is from). The third database module is almost complete, since it was unfinished when the last update was released.

I'm also taking suggestions for database files. You can either comment here, or send me an email.

Wednesday, 13 June 2012

Drydock Alert Siren Update

A little update of what we're currently working on. I've been tinkering with sound captures from Deep Space Nine and filtering the Defiant's red alert klaxon. As you probably know, the alert klaxon will vary throughout LCARS 47, depending on which Drydock plugin you have installed. Have a click on the example below and see what you think, compared to the default Intrepid/Sovereign Class alert siren currently used in LCARS 47.

SWF COMPONENT REMOVED. REASON: 404

Saturday, 9 June 2012

She Cannae Take it, Cap'n

As mentioned in yesterday's post, we're working on some new features. Today, I can go into more detail about the part we're currently working on—the warp core systems monitor.

At the minute, I'm just outlining design elements and working out where things should go. To the right, is a preliminary example of the warp core eject system. The warp core systems monitor will have numerous other functions such as shutting down the warp core and restarting it. Things like increasing the power output to 110% above normal are a given since sometimes, it's more dramatic than the local wormhole... sometimes.

The best part, if you haven't already noticed, is that each warp core system monitor will be totally unique to the class of ship you've installed in Drydock, so if you've installed the Intrepid class, you'll see a warp core fitting of that class. If you've installed the Sovereign class, then you're gonna see a big honkin' Sovereign style warp core (that'll probably take me ages to draw).

There is one problem however, we've never really seen an up close Okudagram of warp systems. With this in mind, we're gonna go ahead and throw in some major artistic license. Hopefully, it'll be as faithful to canon as the rest of LCARS 47.

In another note, the new features that are dependent on whichever Drydock plugin is installed, will not work unless you update your Drydock class plugin as well (since I'm gonna overhaul that too).

Thursday, 7 June 2012

Some New Features in Good Time

Okay, I don't have any fancy screenshots for you but after receiving a few emails today, Stefan and I started taking notes of what we should start adding to LCARS 47 (namely, Prolixus).

  1. Engineering systems
    • Warp core eject system
    • Systems diagnostics
    • Life support
    • Computer diagnostics
  2. Starship separation systems
  3. Operational systems
    • Shuttle bay systems
    • Transporter control systems monitors
    • Cargo bay systems
    • Landing control systems*
    • Brig monitors
  4. Medical systems
    • Various sickbay readouts
    • Med-lab readouts
Now, some of these won't be seen straight away, as I'm sure you can imagine it's a fair amount of work, but rest assured Stefan will probably get on at me to make sure they all get done.

Wednesday, 6 June 2012

I've been busy... Honest...

Okay guys, I know you're all wondering where the tribble that update is... well it's scheduled for late June / early July. I have had loads of emails, and all of them have been really positive, so thanks to all of you that have emailed myself.

I'll roll out some shiny new screenshots next week, how does that sound? In the meantime, if any of you have some neat ideas, fire an email off to us.