Sunday, 28 June 2020

Development Progress Timeline

Hello friends, we've put together a spreadsheet so you can all see where we are and what's being worked on. It's very basic, but it should help you get a better idea where we are currently with the various components of LCARS 47.

https://docs.google.com/spreadsheets/d/1hHcSTPfobq0o741N_6JKCiODFXfGwICLo_5YnW_etUg


Monday, 25 May 2020

Hello, friends.

We know that we've been away for a very long time. We are still here, we've just had no time to work on LCARS 47 for a while.

We will have the site migrated on the weekend.

After a meeting between our volunteers, we have worked out a way to devote a day a week to development. I know it's not "working full time" on LCARS 47, because free time is a commodity. We hope this reassures you that we are in fact still here, and we look forward to resuming development next week.

Tuesday, 15 October 2019

Site Downtime and Apologies


Hey guys, we're terribly sorry about the extended delay in getting SollertiaStation.org back up and running. Our previous server host has been incredibly difficult to deal with. In the meantime, for those of you that are relying on web caches (if you really must) please be sure that anything you download is digitally signed by Sollertia Station. I'll look at getting a mirror for the 6.3 installer up in the morning.


Much love to all. Be well.

Monday, 30 April 2018

LCARS 47 • Development: Panel App Demo


Don't worry folks, we're still working on LCARS 47. We've been really busy adding new network code and rebuilding the Panel app for Android. As you can see, it's designed to work instantly with LCARS 47 running on both PCs and Android devices on your home network. No configuration needed, just install and go. Both LCARS 47 for Windows and MacOS and the Android apps will be free when released.

Tuesday, 19 September 2017

For enquiries regarding the release date of 6.5, read this.

As this is an ongoing issue, please be mindful that this issue has gotten really out of control now. 

We're wasting 4 hours per week having to deal with sorting out "where's 6.5?" to respond to genuine comments and emails. 6.5 is being delayed and delayed because we do not have the staff to spend time on this issue. Once we have a date, you will certainly know about it. Your email is not an exception to this rule. We want to spend this time working on 6.5. and at the moment development has had to be put on hold. We cannot develop LCARS 47 and sort through the huge volumes of messages from people that think we'll suddenly have a date for them.

We have therefore built a robot to answer questions relating to the release of 6.5. Please feel free to ask him that question... over and over, and over. 

Sentry Bot 47
Specially built robot team member for answering single question.

Seriously. Stop it. LCARS 47 will be delayed another 3 years if we keep having to wade through the volume of communication asking this same question over and over and over. 

If you really really want a timeframe, bookmark our stardate Time Beacon. It's our own stardate system and it's pretty functional—or at least we think so. I promise you, that LCARS 47 version 6.5 will definitely be released on a date with numbers in it. 

Monday, 5 June 2017

LCARS 47 • It's Taken Three Years (6.3 to 6.5 Comparison)


It's taken three years to get to where we are now and we still have a long way to go. 6.5 is shaping up nicely and will be the best we've made by far. Our feature packed 24th century experience will hopefully do nothing less than smash your expectations.

Borg Drones not included. Or are they...

Music by Benjamin Tissot of http://www.bensound.com

LCARS 47: Panel


I know you're all pulling your hair out wondering where 6.5 is... We really appreciate your patience, and thank you all for your continued support. Over the past 6 months, there's been mentions of Eventus and what it is. This is why we thought that developing Eventus was worth the delayed release. This is what you'll be getting.

Cheap Android phone + door + LCARS 47... Introducing Panel. Simple no frills app, glue a cheap old phone to a doorside, and bam! Doorbell, lights, network wide alerts... Runabout not included. Little ship jokes however are.

Welcome to the 24th century. More updates to come.

6.5 Video Roundup






Monday, 10 April 2017

Long Time no Post

Don't worry folks, we're still working; we're just doing mostly backend stuff. Thanks for your patience. We'll beam down some regular updates soon!




Thursday, 13 October 2016

Destination Star Trek™ Europe


What a weekend! If you were at the much anticipated Destination Star Trek™ Europe at the NEC, Birmingham, you may have noticed some huge LCARS panels around the convention centre. That was us! We had 2 days to come up with some customised LCARS animations and countdown clocks to run before some seriously big Star Trek™ names hit the stage. The animations were to run on two fifteen metre LED screens, the best LED screens we've ever seen. It was a rush from arrival to departure.



We used six custom builds of LCARS 47 version 6.5, three on each screen. Thankfully, the convention crew brought two beefy i7s loaded with nVidia 1080s to run it. We were very happy with the result.


The guests were absolutely amazing to watch. We got to see the much anticipated Shatner's World, which was very funny and moving throughout.






Would we do it again? Absolutely. It was a great event and we loved providing the graphics throughout. We'd like to thank Showmasters for their invitation to Destination Star Trek™ Europe. We had a great time!

Stay awesome, guys!






Wednesday, 3 August 2016

LCARS 47 • Planet Artwork


Here they are folks. This is something I've been meaning to post for ages. It's a sample of the new Planetary Database for 6.5. Featuring brand new planet renders for every planet featured in Star Trek. Now, that's a big deal, so this is something that we'll be rolling out over the life of 6.5 with continuous updates. Each planet has been rendered from scratch, while making sure that they are as screen accurate as possible. Artistic licence is used in places where planet images have been reused in the show, but I think you guys will be fine with that. The main races in Star Trek however, should be recognisable. 


Friday, 1 April 2016

Full Motion 3D and Brand New High Resolution Planet Image Assets



Finally, some 3D. Eleanor was never happy with the sparse (and badly optimized) 3D components in previous versions, so we've revised the method. New assets, better quality. Also shown is the new "reconfiguring UI" which adds a more natural transition between various UI configurations.



There's no doubt, Captain, right down to your aggressive strain of full motion 3D... New 3D additions to LCARS 47 in version 6.5, the 3D DNA comparison faithfully recreated frame by frame.

Music is our cover of the theme from Star Trek®: Nemesis™. Score courtesy of Sony ATV Publishing (STAR TREK: NEMESIS - SCORE).



This video shows the surprisingly popular interactive addition to LCARS 47, Stellar Cartography; a system that was never fully realised in previous versions. Special thanks to NASA, ESA, JPL, and the crew of the Apollo 17 mission for the inspiring images.



Stellar Cartography is getting a massive overhaul, we're adding a huge Stellar Cartography database to LCARS 47 version 6.5. That's a lot of planets. And yes. We're doing them all... From scratch. Each planet will be drawn based on established facts and what we've seen on screen. The above image shows our brand new planet images of Bajor, Qo'Nos, Romulus and Remus. This will be an area where a considerable amount of artistic licence will be needed; but we're happy with the results.


6.5 is going to be immense.