Monday, 5 June 2017

LCARS 47 • It's Taken Three Years (6.3 to 6.5 Comparison)



It's taken three years to get to where we are now and we still have a long way to go. 6.5 is shaping up nicely and will be the best we've made by far. Our feature packed 24th century experience will hopefully do nothing less than smash your expectations.

Borg Drones not included. Or are they...

Music by Benjamin Tissot of http://www.bensound.com

LCARS 47: Panel


I know you're all pulling your hair out wondering where 6.5 is... We really appreciate your patience, and thank you all for your continued support. Over the past 6 months, there's been mentions of Eventus and what it is. This is why we thought that developing Eventus was worth the delayed release. This is what you'll be getting.

Cheap Android phone + door + LCARS 47... Introducing Panel. Simple no frills app, glue a cheap old phone to a doorside, and bam! Doorbell, lights, network wide alerts... Runabout not included. Little ship jokes however are.

Welcome to the 24th century. More updates to come.

6.5 Video Roundup







Monday, 10 April 2017

Long Time no Post

Don't worry folks, we're still working; we're just doing mostly backend stuff. Thanks for your patience. We'll beam down some regular updates soon!




Thursday, 13 October 2016

Destination Star Trek™ Europe


What a weekend! If you were at the much anticipated Destination Star Trek™ Europe at the NEC, Birmingham, you may have noticed some huge LCARS panels around the convention centre. That was us! We had 2 days to come up with some customised LCARS animations and countdown clocks to run before some seriously big Star Trek™ names hit the stage. The animations were to run on two fifteen metre LED screens provided by Fonix, the best LED screens we've ever seen. It was a rush from arrival to departure.



We used six custom builds of LCARS 47 version 6.5, three on each screen. Thankfully, Fonix brought two beefy i7s loaded with nVidia 1080s to run it. We were very happy with the result.


The guests were absolutely amazing to watch. We got to see the much anticipated Shatner's World, which was very funny and moving throughout.






Would we do it again? Absolutely. It was a great event and we loved providing the graphics throughout. We'd like to thank Showmasters and Fonix for their invitation to Destination Star Trek™ Europe. We had a great time!

Stay awesome, guys!






Wednesday, 3 August 2016

LCARS 47 • Planet Artwork


Here they are folks. This is something I've been meaning to post for ages. It's a sample of the new Planetary Database for 6.5. Featuring brand new planet renders for every planet featured in Star Trek. Now, that's a big deal, so this is something that we'll be rolling out over the life of 6.5 with continuous updates. Each planet has been rendered from scratch, while making sure that they are as screen accurate as possible. Artistic licence is used in places where planet images have been reused in the show, but I think you guys will be fine with that. The main races in Star Trek however, should be recognisable. 


Friday, 1 April 2016

Full Motion 3D and Brand New High Resolution Planet Image Assets



Finally, some 3D. Eleanor was never happy with the sparse (and badly optimized) 3D components in previous versions, so we've revised the method. New assets, better quality. Also shown is the new "reconfiguring UI" which adds a more natural transition between various UI configurations.



There's no doubt, Captain, right down to your aggressive strain of full motion 3D... New 3D additions to LCARS 47 in version 6.5, the 3D DNA comparison faithfully recreated frame by frame.

Music is our cover of the theme from Star Trek®: Nemesis™. Score courtesy of Sony ATV Publishing (STAR TREK: NEMESIS - SCORE).



This video shows the surprisingly popular interactive addition to LCARS 47, Stellar Cartography; a system that was never fully realised in previous versions. Special thanks to NASA, ESA, JPL, and the crew of the Apollo 17 mission for the inspiring images.



Stellar Cartography is getting a massive overhaul, we're adding a huge Stellar Cartography database to LCARS 47 version 6.5. That's a lot of planets. And yes. We're doing them all... From scratch. Each planet will be drawn based on established facts and what we've seen on screen. The above image shows our brand new planet images of Bajor, Qo'Nos, Romulus and Remus. This will be an area where a considerable amount of artistic licence will be needed; but we're happy with the results.


6.5 is going to be immense. 

Saturday, 19 March 2016

LCARS 47 Time Beacon

Those of you that have been asking about our stardate system, this post is for you!

Here's our brand new time beacon. This stardate system is standardised starting 6 months after the events of Nemesis and will be used throughout LCARS 47. We developed a system that takes off where Star Trek left whilst maintaining the integrity of canon dates the best we can. Please note that the stardate new year is May 24 (leap year depending).

It will not work alongside other calculators that are using present day times (-335218), Star Trek Online's system (which is about 40 years after Nemesis) or any other made-up system.

Use of this system is granted for any non-commercial purposes, just make a note that you're using the "LCARS 47 Time Beacon" in your documentation. Commercial use is prohibited. That means you may not use this system as part of paid apps or apps containing ads.

Special thanks to Martin Gillow for his work on the Time Beacon page.

Welcome to 2380.


Click or Scan the image above to be 
directed to the LCARS 47 Time Beacon

Edit: 8th of April 2016

Due to an unexpected popularity regarding the T ime Beacon, we are no longer accepting individual formula requests by email as responding to each has become prohibitively time consuming. We will instead release the formula along with LCARS 47 version 6.5.

Tuesday, 15 March 2016

Feature-Packed 6.5



These videos are becoming a regular thing... This one shows two instances of LCARS 47 v6.5 running on twin touchscreens. Dual touchscreens really make the transporter controls an energizing experience... The helm module is also spread across two monitors.

The cursor pads at either side of the touchscreens are part of the helm module in Vexillum, which will work in tandem with Prolixus. 6.5 will support up to six monitors for you to mix and match Vexillum and Prolixus as you desire. If that's not enough, they'll also work over a LAN with other computers running LCARS 47. Want more? If you have an Android smartphone or tablet, then there's Expeditus, which will of course also connect to LCARS 47 running on your LAN. Because why wait for the 24th century?



Working on the medical systems today, starting with that classic "Patient Biomedical Status" seen frequently in Voyager. Convincing readouts are difficult to achieve, theatrically, so a whole day was spent getting this "right" (enough)...



As requested, here's a link to the monitor we used in videos: http://amzn.to/1UL1MC4

Tuesday, 8 March 2016

Brand New Video Updates



This video shows one of the new features for version 6.5, the transporter control panel. The module is designed to span two monitors. However cycling between each "half" of the module is possible as demonstrated here for those of you that don't have multiple monitor setups.



This video shows 3 of the most recognisable LCARS readouts, the Subspace Scan Analysis, the Forward Navigational Scan, and the Local Memory Allocation as well as a peek at the new directory system coming to 6.5.

Sunday, 6 March 2016

Set a course for... 6.5.

It's been asked for, it's been demanded of us, and now, it's getting a green light... The helm. No, not that Forward Navigational Scan, I'm talking of the actual helm. There will be two variants hitting 6.5. One version based on those gorgeous Enterprise-D panels, and one based on the helm of the Voyager. 

Now, we know what you're thinking... "But Eleanor", I hear (probably) "those panels are wider than the average monitor!", you exclaim (maybe). Well, just like the transporter, the Enterprise styled helm will require two instances of Prolixus (pictured below)


Now, we know that the image above isn't strictly accurate; I had to take considerable artistic licence to make the design fit the monitors. I took the liberty of adding an auxiliary readout to the lower left side of the helm and added an overall touch-up to the GUI to bring it closer to Prolixus than the early TNG stuff it's based on. Remember, we're going for a Post Nemesis era refit Galaxy style of LCARS.

Next, is my personal favourite. I have been wanting to do this for 10 years. It's the helm of the Voyager (below). She requires three instances of Vexillum (four if you add the Forward Navigational Scan readout monitor) and two instances of Prolixus. That's five (or six) monitors. That's a big ask, we know, but we're giving you the ability to put together the Voyager's helm... 


As the picture to the left will show, the helm will support the alert feature, so they'll all go red when you call those famous words.

And finally, I've received tonnes of feedback from previous images regarding those typos. Yes, I know they're alarmingly frequent, but sometimes they slip by since the text is often an afterthought during the concept stage. Any text will be subject to the same quality control inspection when we move to QA testing.

That's all for now.


Friday, 26 February 2016

Captain's Log, Stardate 56760.5...

That's right. Mission logs are getting the 6.5 makeover treatment this week as we're massively expanding the existing feature. You'll be able to write logs, search, and view existing logs all from within the program. Shaun has been working on the code for this feature all week and it's looking pretty good (but I'm biased). Here's a preview of the interface I threw together, under Shaun's expert direction.

The reception thus far has been positive with the only criticism being about my horrendous typos. But hey, that's why we have quality control, right?

We're also planning on adding audio/video logs at some point too. Unfortunately, the ability to dictate a log will remain in the realms of science fiction... Have you ever tried dictating the word "Cardassian" to a primitive 21st century computer? Yeah... 

In other news, yes! You're finally getting a transporter control system. That means you can all stop emailing me about it (you win). You can thank Shaun for this one (again) as he's the one that swayed the balance in favour of implementing it. As we've said before however, you're responsible for sourcing your own personnel transporter room (we just supply the software). As for Heisenberg Compensators, that's your problem—we ain't responsible for puddles of cellular residue where away teams were standing. Here's a preview for you though:

You should know that this module is designed to span across two monitors... two touchscreen monitors with at least 3-point multi-touch support. If you don't have those, you won't be sliding those transport cycle initiators. However, those of you using a mouse will be able to program a transport auto sequence.

I know, not everyone has two touchscreens, but they are pretty cheap these days and since more people are buying them, we've made the decision to roll with the times. Expect to see more touchscreen exclusives on the feature list in the future.

That's all for now!
Peace.