LCARS 47
Sunday, 28 June 2020

Development Progress Timeline

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Hello friends, we've put together a spreadsheet so you can all see where we are and what's being worked on. It's very basic, but...
Monday, 25 May 2020

Hello, friends.

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We know that we've been away for a very long time. We are still here, we've just had no time to work on LCARS 47 for a while. We wil...
Tuesday, 15 October 2019

Site Downtime and Apologies

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Hey guys, we're terribly sorry about the extended delay in getting SollertiaStation.org back up and running. Our previous server host ...
Monday, 30 April 2018

LCARS 47 • Development: Panel App Demo

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Don't worry folks, we're still working on LCARS 47. We've been really busy adding new network code and rebuilding the Panel ...
Tuesday, 19 September 2017

For enquiries regarding the release date of 6.5, read this.

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As this is an ongoing issue, please be mindful that this issue has gotten really out of control now.  We're wasting 4 hours per wee...
Monday, 5 June 2017

LCARS 47 • It's Taken Three Years (6.3 to 6.5 Comparison)

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It's taken three years to get to where we are now and we still have a long way to go. 6.5 is shaping up nicely and wil...

LCARS 47: Panel

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I know you're all pulling your hair out wondering where 6.5 is... We really appreciate your patience, and thank you all for you...

6.5 Video Roundup

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Monday, 10 April 2017

Long Time no Post

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Don't worry folks, we're still working; we're just doing mostly backend stuff. Thanks for your patience. We'll beam down so...
Thursday, 13 October 2016

Destination Star Trek™ Europe

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What a weekend! If you were at the much anticipated Destination Star Trek™ Europe at the NEC, Birmingham, you may have noticed some huge L...
Wednesday, 3 August 2016

LCARS 47 • Planet Artwork

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Here they are folks. This is something I've been meaning to post for ages. It's a sample of the new Planetary Database for 6.5. ...
Friday, 1 April 2016

Full Motion 3D and Brand New High Resolution Planet Image Assets

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Finally, some 3D. Eleanor was never happy with the sparse (and badly optimized) 3D components in previous versions, so we've revise...
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