Showing posts with label v6. Show all posts
Showing posts with label v6. Show all posts

Sunday, 25 March 2012

Vexillum SP 5 and Prolixus SP 1.1 update

We're gonna be rolling out a service pack update for Vexillum and a supplementary update for Prolixus.

Vexillum • Service Pack 5 (v5.5.0.0)
A few minor bugfixes and a complete font sizing rework. The System Access menu will be completely reworked to almost match the "Primary System Directory" in Prolixus. VoiceCommand will be completed. A few new animations will also be added.


Prolixus • Update (v6.1.1.0)
Prolixus will benefit from a few minor changes, mostly alignment related. The "Mission Ops" bug will be fixed and a whole new "Mission Ops" module added. The Federation Database will be reworked completely to allow easier and more frequent database module plugins to be added (although, you should not notice the change). The long awaited "Excelsior Files" will also be added among other missing Easter eggs.

Tuesday, 20 March 2012

Prometheus and Nebula Classes • Drydock Plugins

Another Drydock release for you guys. The majestic Nebula class and the almost sinister looking Prometheus.

The Defiant class should be released soon and work has started on the Excelsior, Miranda, and Oberth classes






Download: LCARS 47 @ theRepository (broken link removed)

Sunday, 18 March 2012

Version 6.1 Released

LCARS 6.1 has been rolled out. There are a few unfinished areas which will be finished soon. So, if you see a few database modules with "no title", please bear with us.

Among the changes, you can now full screen Stellar Cartography, more data files, a ton of spelling mistakes fixed and so on.

Still working on the USS Excelsior and the Romulan computer files—most of the source files have been lost, but they should be available in the next version.

Download: LCARS 47 @ theRepository (broken link removed)

EDIT
Please direct your browser to the current version of LCARS 47.

Thursday, 15 March 2012

Version 6.1: New Modules

Lovely new modules ready for the 6.1 update. Here's a few screenshots. There's also added functionality with the command buttons (top right group of 6). In Vexillum, the command buttons were used to activate the alert systems. In Prolixus, they've become pretty much redundant—not any more...

Tuesday, 13 March 2012

Vessel Status: The Missing Subsystems

Some new animations ready for the 6.1 update. My current favourite is the "Vessel Status" screen, which was planned since version 5.0. Sadly, the animation never really made it, for reasons I can't remember. Anyways, it's been revamped, works with Drydock, and has a little inspiration from Star Trek: Generations.

On a side note, I'm not sure when version 6.1 will be released, there's a lot of things to fix (mainly the 16,000 frame limit in Flash).

Drydock • Akira

The Akira class Drydock plugin is now available. Such a nice ship; the guys at ILM really did a great job on this one for Star Trek: First Contact. One of my all time favorites.

Download: Akira class plugin (broken link removed)

Friday, 9 March 2012

The Continuing Voyages... Well, Development

The future of LCARS 47 is looking good. 

In Prolixus, We're currently working on expanding the Federation Database module, adding a few new sections including, a medical system, a science system and more. There's also work on a "mission overview" database module, where users can enter a custom mission brief and more.

Vexillum is also set to receive a few customizable features too. Details soon.

Wednesday, 7 March 2012

Prolixus Button Changes

A number of people have suggested adding labels to the buttons in Prolixus. As you know, the use of readable labels is limited to some few buttons. Needless to say, most of the buttons will be getting their own label. And those that can't be labeled, will be appropriately categorized instead (in a similar fashion to the System Access display in LCARS Vexillum).

There are a few minor changes to come, which include a ton of tweaks and bug fixes and most importantly, a few animations and such adding.

On another note: There will also be a huge addition to the Database section, so get your suggestions in now!

 

Saturday, 3 March 2012

Drydock Plugin • Intrepid and Galaxy Classes

Another two Drydock plugins for you guys today. This time, it's the Galaxy Class and the Intrepid Class starships.

Download available here (broken link removed).

Stay tuned for more.

Friday, 2 March 2012

Drydock Plugin • Sovereign Class

Hi guys, sorry about the delay. The Sovereign Class Drydock Plugin is now ready for download. Those of you that want the Intrepid Class, Galaxy Class, and so on, rest assured, they will be released soon. The Intrepid Class will be released tomorrow all going to plan.

To download, click here (broken link removed), and scroll to the "Drydock" section. Install and you're done. The MSD will be displayed throughout Vexillum and Prolixus

Thursday, 1 March 2012

The Battle for Delor Prime (Star Trek: Armada II)

As some of you guys know, during the latter parts of developing LCARS 47 the Dev Team got pretty caught up playing Star Trek: Armada II when the work permitted. Obviously, I was undefeated every time (even when they all teamed up against me). Anyways, we thought we'd release the map I made. The catch is, it's lodged in a file inside LCARS Prolixus. Happy hunting!

Drydock Delays

Hi guys. Sorry to announce a slight delay with the Drydock Plugins. Rest assured that the Sovereign Class MSDs will be released tomorrow, shortly followed by the Intrepid Class, Galaxy Class and so on.

As always, feel free to leave a comment below. In the mean time, peace, love, and prosper.

Thursday, 23 February 2012

T-Minus One Week

LCARS Vexillum (Codename: Version 5.4) • Confirmed
VoiceCommand • Champaign Custom Name and Registry • Drydock Starship Class Plugins (8 complete classes on launch night) • Touchscreen Compliant • Revamped Animations • New Sounds

LCARS Prolixus (Codename: Version 6) • Confirmed
VoiceCommand • Champaign Custom Name and Registry • Drydock Starship Class Plugins • Completely Customizable Personnel Files • Ongoing Federation Databanks (with future updates) Touchscreen Compliant • Brand New Animations • New Sounds 

Both versions, one launcher, one Captain... You.

Tuesday, 7 February 2012

Final Artwork Confirmed • LCARS 47 (codename) Version 6

Many variations of the LCARS 47 "Combadge" have emerged throughout the development—some of which, rather promising. It was eventually decided that the solid curve design, which was previously used as a graphic in an old hull decal would be the one to represent the project. Since the final release of LCARS codenamed version 6 (also version VI and 47.6) began, the task of designing the icons, logos, and motifs began. I never thought that a Starfleet-esque mission patch like the iconic ones Mike Okuda so wonderfully created would really be needed, until Michael Wilde (beta) suggested it. "It is a development project, after all," he said. Now, it's been decided that it will also front the whole design theme.

Thursday, 2 February 2012

Customizable Personnel Database Complete

The customizable personnel database is now complete. Simply add the text and an image, save in the correct directory and it'll be there when you start LCARS 47. You may have noticed that the layout has changed. It seemed more fitting to redesign it.

All the common fields are editable including the name and rank and there's enough space in the biography section for about two paragraphs. You'll notice that your ship's name and registry are also displayed on screen; I thought it would give an added touch of personalization throughout the database.

The image placeholder (right) should also be replaced by an image of your choice. The dimensions must be 454 pixels by 500 pixels and it must be in a JPEG format without progressive scanning. So, suit up and smile.

There are 10 slots for database entries, but that can be increased at a later date.

Saturday, 28 January 2012

Voice Command - Confirmed

Long ago, there was a promised voice interface functionality; now, it's confirmed to be incorporated into both versions 5 and 6. Early tests are rather promising, even in the most unforgiving noisy environments. It is however, advisable to have a decent microphone. There's still a few minor glitches that need ironing out, but aside from that, everything is now ahead of schedule.

The fun part is standing up from your office chair, and shouting "Red Alert".

Now, onto the more technical side of things. The voice recognition is powered by Game Commander 2. It's simply the best engine for this type of human interface. Microsoft's APIs don't offer the simplicity of programmability that Game Commander 2 does nor does it match its accuracy. Using Game Commander 2 also takes a huge weight off total development time allocated to LCARS 47, since time that would have been spent tinkering with API code can go into ensuring quality graphics and a canon-fitting LCARS GUI.

Game Commander 2 - Download (no longer used)

Update: September 15 2014
We no longer support Game Commander (or any other voice control software) as we now bundle our own in-house software with the latest version of LCARS 47.

Wednesday, 25 January 2012

Federation Database Scan Animation Complete

The Federation Database animation is finally complete. I spent more time on this as I would have liked to, since each screen will only be displayed for 0.2 seconds (unless you hit the "hold" button). This animation represents the starting point of the user customizable database system.

There will be an update to the StartApp where you can launch the personnel database directory. There you can add your own crew, et cetera.

The database title also states the custom ship name which you can edit in the StartApp.

Sunday, 22 January 2012

Security/CCTV Feature Complete

You may remember my previous post about a security monitor that could serve as a CCTV monitor. It's now complete, and working without any problems. I also decided to add the 'frame' from the holocamera from Star Trek: Voyager - "In the Flesh" since I thought it added a further LCARS charm to the screen - you know, moving arrows, scrolling numbers. 

Hopefully, this will provide a really useful feature for those of you with with a webcam on your front door. I'll probably further develop this area, since the usefulness potential is worth investing in.