Showing posts with label Scan. Show all posts
Showing posts with label Scan. Show all posts

Tuesday, 15 March 2016

Feature-Packed 6.5



These videos are becoming a regular thing... This one shows two instances of LCARS 47 v6.5 running on twin touchscreens. Dual touchscreens really make the transporter controls an energizing experience... The helm module is also spread across two monitors.

The cursor pads at either side of the touchscreens are part of the helm module in Vexillum, which will work in tandem with Prolixus. 6.5 will support up to six monitors for you to mix and match Vexillum and Prolixus as you desire. If that's not enough, they'll also work over a LAN with other computers running LCARS 47. Want more? If you have an Android smartphone or tablet, then there's Expeditus, which will of course also connect to LCARS 47 running on your LAN. Because why wait for the 24th century?



Working on the medical systems today, starting with that classic "Patient Biomedical Status" seen frequently in Voyager. Convincing readouts are difficult to achieve, theatrically, so a whole day was spent getting this "right" (enough)...



As requested, here's a link to the monitor we used in videos: http://amzn.to/1UL1MC4

Sunday, 2 September 2012

No Federation Sick bay should be Without...

As you probably know from yesterday's post, I've been working with 3D, specifically working on an animation that will form part of the Sickbay systems. Today, I've taken a break from the 3D and started to work on some more 'traditional' animations.

You will of course, remember the "Patient Biomedical Scan" monitors from various Sickbay monitors. This proved to be a tricky animation to get just right but I think I got it just the way I wanted it. There's an option to switch the animation for a flat-line where vital signs will slowly fade.

Sadly, there were no medical sounds in Star Trek: Nemesis to use as event sounds for this animation. With that said, I'm gonna get to work remasteing some audio from Star Trek: Voyager so they sound like they'd be from Nemesis so they fit with the theme. You're now cleared to go on away missions, because in the next update, LCARS 47 has you covered...

Tuesday, 31 July 2012

Anticuus Eye Candy

Short post today, just some more screenshots for you. If the pictures aren't enough for you, check out the live alpha development preview app on Facebook.



Sunday, 29 July 2012

Anticuus Update

With the 6.2 service pack being postponed for a month after the original release date, I've found a little surplus time which I've spent on LCARS Anticuus.

The first module is almost complete now. It's one of my favorites; the Subspace Scan Analysis. The inspiration for this one is taken from Star Trek: Generations, on the bridge of the USS Enterprise B. the actual subspace animation is a recolored reuse of the one in LCARS Vexillum.

The red alert visual has followed the alert color scheme from Generations as well, with a light blue accent. I won't include a blue alert visual, since it wasn't really needed (or used) on the older starships.

As always, any suggestions are more than welcome.


Wednesday, 25 July 2012

More New Modules

First up, Starfleet Academy. I've started drafting some interactive Starfleet Academy database modules. They're pretty basic at the minute, but the foundation is there for expansion. These are shots of the animations which will be inserted into Prolixus, and currently feature a few animations, texts and images.

I'm thinking of adding some tests as well. Obviously I'll be using a lot of artistic license, and it's not going to be ultra canon but I think it's worth doing, regardless.

Some of the texts are taken directly from real-world examples, such as naval terminology and navy inspired protocol seen throughout the years of Star Trek.

Other than that, work has now started on the medical systems. You know, the stuff you see in sickbays. So, plenty of DNA animations, microcellular scans (right), virus databases, and sinus rhythms. I'll do my utmost to make it all as medically accurate as possible. Besides, it's the perfect excuse to learn a bit more about cardiology.

As always I'm also taking suggestions as to what to include, so if you have any ideas, feel free to share them with us, either here in the comments below, by email, or on our Facebook page.

Thursday, 15 March 2012

Version 6.1: New Modules

Lovely new modules ready for the 6.1 update. Here's a few screenshots. There's also added functionality with the command buttons (top right group of 6). In Vexillum, the command buttons were used to activate the alert systems. In Prolixus, they've become pretty much redundant—not any more...