Showing posts with label Prolixus. Show all posts
Showing posts with label Prolixus. Show all posts

Saturday, 26 April 2014

Long Time no Post

It's been a while since we've made a new post here on the Dev Blog (don't worry, we're all still here). I hope you'll forgive us. 

A lot of things have been happening at LCARS 47. For those of you that aren't with us on Facebook, here's what's kept us busy:

First of all, Shaun, has been staying with me over in the UK for 2 months working behind the scenes making some awesome progress. We've attended another convention, this time with a console of our very own (we figured plain old monitors didn't have the impact we wanted last year).

The console features a 23" Full HD display for Prolixus and a 17" display for Vexillum mounted behind a Perspex sheet and set between our new RGB LED wireless alert lighting modules.

Below them is a 1.2 meter translight touch panel, which controls both Prolixus and Vexillum (also wreless. We also bought a 23" touchscreen to test out some new touch features.

As you can see our exolinguist, Greig "RunicCode" Isles (below) trying to work out what jibba-jabba some hostile alien is trying to tell us.


It turned out, that hostile alien was a Borg drone (Gargoyle Love). Oh well, we can get an exolinguist anywhere. Bai Greig... It was sort-of-okay knowing you...

In slightly less nanoproby news, we'd like to announce that LCARS 47 is getting a ground up rebuild. Version 6.5 is well underway. Prolixus is being converted for 16:9 monitors and Vexillum is getting the TLC is badly needs to meet our QC standards. Both programs will be packed with new features, new animations, more customizability and a bloody media centre to boot. Astrometrics? You bet astrometrics (ignore the spelling error, I fixed it). 

Further to that, we'll be supporting more harware setups including our own propriety wifi controllers and alert units with are still under development, induction loop hardware support and if that's not enough for you, you'll be able to combine LCARS 47 on your computer with the LCARS 47 app for Android, Expeditus, which is also getting rammed full of features including GPS, and the ability to control your house from your phone... You want to send an encrypted transmission to your buddy in Australia, you can do that too.

That's right, people. We're about to invent actual LCARS.


That's all for now. For more frequent updates and to really get yourselves involved, drop by our Facebook or come stalk us on Twitter. Failing that, we got Google+ too. In the meantime, why not check out our updated YouTube channel.

Peace, Love and Prosper,
Eleanor <3

Tuesday, 2 July 2013

The Power of LCARS 47 and the Power of RGB

More awesome stuff to come in following updates. 6.3 is almost ready and will feature even more awesomeness than promised.

Wednesday, 12 September 2012

Quattuor Celebrationes

It's a special time here at LCARS 47. We've been working on Prolixus for a year, and version 6.2 is upon us. To top that, this is our 100th blog post and we've just passed 30,000 page views since opening up the Dev Blog.

Version 6.2 will be released on Friday as promised, so check back then and get ready to experience even more customization options including, cutsom mission files such as your ship's assignment, custom mission logs, an improved Drydock with interactive animated cutaway diagrams, class-unique alert sirens remastered from the series, tons of new database files and loads more.

Prolixus isn't the only one getting a bit of TLC, Vexillum has had a few touch ups and we're releasing 2 new public betas (Anticuus, the older LCARS and HaSta the full-on Klingon computer). There will also be a production alpha version of Project Alvearium. If that's not enough for you, we're hosting a Skype conference call on launch night, details here.

Wednesday, 25 July 2012

More New Modules

First up, Starfleet Academy. I've started drafting some interactive Starfleet Academy database modules. They're pretty basic at the minute, but the foundation is there for expansion. These are shots of the animations which will be inserted into Prolixus, and currently feature a few animations, texts and images.

I'm thinking of adding some tests as well. Obviously I'll be using a lot of artistic license, and it's not going to be ultra canon but I think it's worth doing, regardless.

Some of the texts are taken directly from real-world examples, such as naval terminology and navy inspired protocol seen throughout the years of Star Trek.

Other than that, work has now started on the medical systems. You know, the stuff you see in sickbays. So, plenty of DNA animations, microcellular scans (right), virus databases, and sinus rhythms. I'll do my utmost to make it all as medically accurate as possible. Besides, it's the perfect excuse to learn a bit more about cardiology.

As always I'm also taking suggestions as to what to include, so if you have any ideas, feel free to share them with us, either here in the comments below, by email, or on our Facebook page.

Wednesday, 18 July 2012

Intrepid Class MSD

Another half-completed MSD for you guys. This time, it's the Intrepid class. It's a small ship, so it shouldn't take too long to complete.

Nearly done:

Tuesday, 17 July 2012

Romulan Database module • Romulan Alphabet

Eleanor asked me to map out a Romulan alphabet for an upcoming database module in Prolixus.  So I started jotting down some notes based on screenshots from various Star trek productions.  After a few revisions I came up with a final design for a Romulan alphabet that followed the designs and layout of the script as seen in the show. 

The idea for how the script works was inspired by the Arabic and Hebrew alphabets; in particular the square shapes of Hebrew reminded me of Romulan glyphs.  It was for this reason, as well a need to keep texts from growing too cumbersome, that I decided to incorporate the rule about dropping vowels within words. 

The script is written both horizontally and vertically within the show, so it seemed only right that this was included in the reference image.  I chose to have the script go from right-to-left, in horizontal mode again, as a direct inspiration from Arabic and Hebrew, and also, because it seemed more alien.  The vertical script running in columns, from top-to-bottom, left-to-right, is a direct consequence of rotating the script in horizontal mode, 90° counter-clockwise.  Something similar is observed in the real world with the Mongolian alpahabet.

The alphabet as it appears here is based on canon (no official translation of the glyphs appears in canon, but we think this works).

Jolan Tru!

Monday, 16 July 2012

Galaxy class MSD WiP

Here's another progress update for you. This time it's the Galaxy class. Should be complete in a few hours or so.

Later that day:

 Nearly there:

Sovererign Class MSD Cutaway Finished

I finished the Sovereign class MSD this morning, so I'll get to work on the Galaxy class tonight. Although by 'finished', I mean I'll probably still be working on it... The LCARS layout behind it is just an example of how it might look in Prolixus.

Sunday, 15 July 2012

New Cutaway MSDs (Drydock)

Nobody has really complained about the lack of cutaway MSDs in LCARS 47, but let's face it, it's a shame they're not included in Drydock. Well, when we release the next update, you'll have them. There will be a dedicated engineering section and a layout similar to the warp core monitor from yesterday's post. The image here isn't finished, but it's an example of what I'm talking about. I figure, if I can move my schedule around a bit, I can complete an MSD per day, and probably two small MSDs per day. Hopefully this won't impact the development time too much. The MSDs are animated, too.

Later that day...

Friday, 13 July 2012

Prolixus 6.2 Completed Modules

Hi guys. I thought I'd keep you updated with regards to the upcoming service packs for Prolixus and Vexillum. The Database module in Prolixus has been completely revamped and is nearing completion. After the release, successive data packs will be released and can be installed at your own leisure. These will simply install and be ready to go. For the sake of development continuity however, major updates will contain all released data packs, so you don't have to keep installing pack after pack.

On a related note, I've remastered the alert sirens from DS9, Generations and other shows. So this means that high quality alert sounds are all ready for the Drydock updates. This means that if you want a class specific alert siren to match your installed Drydock plugin, you'll need to download the updated plugin from the downloads page when it's released. Thankfully, the audio remastering didn't take as long as expected, so a big thanks to the makers of Audacity!

Friday, 6 July 2012

Prolixus 6.2 Database Modules

As you're probably aware, we're in the process of dumbing more info into the Federation Database. We've now added an option to select from one of several alien databases too. To the right, is a screenshot from the Klingon database (original Klingon language table design by our very own Greig (RunicCode)). On release, there will be only two databases available, Cardassian and Klingon but more will follow in the form of plugins. There's even a brand new Planetary Classification module (bottom left), because let's face it, it's easy to get your class H and class L mixed up.

If you want to see some more screenshots, have a look at the growing album here (broken link removed). A big thanks to the editors of Memory Alpha for the text used in the majority of the database and thanks to Bernd Schneider of Ex Astris Scienta for the reference material.

As always, if you guys have any suggestions for the database, email me, drop by our new Facebook page or leave a comment below.

Wednesday, 27 June 2012

Next Service Pack

If you guys haven't heard already, we're cancelling the next update and rolling straight on into the next service pack. This way we don't have to spend time compiling code, beta testing, recompiling then releasing, and such. Instead, we can just roll out one big shine new version. I can't say what will be implemented just yet.

On another note, Greig and I have been working on some more database modules. With Greig's unmatched knowledge of politics, we've drafted together the whole Khitomer Accords for your viewing pleasure. Although not canon, since it was never read out on screen, I'm sure you'll like it. I'm also sure you won't envy Greig's task of translating the whole thing into Klingon...

Just a little note, although you can enlarge the screenshot, you'll have to wait for the release to read all of it.

Saturday, 9 June 2012

She Cannae Take it, Cap'n

As mentioned in yesterday's post, we're working on some new features. Today, I can go into more detail about the part we're currently working on—the warp core systems monitor.

At the minute, I'm just outlining design elements and working out where things should go. To the right, is a preliminary example of the warp core eject system. The warp core systems monitor will have numerous other functions such as shutting down the warp core and restarting it. Things like increasing the power output to 110% above normal are a given since sometimes, it's more dramatic than the local wormhole... sometimes.

The best part, if you haven't already noticed, is that each warp core system monitor will be totally unique to the class of ship you've installed in Drydock, so if you've installed the Intrepid class, you'll see a warp core fitting of that class. If you've installed the Sovereign class, then you're gonna see a big honkin' Sovereign style warp core (that'll probably take me ages to draw).

There is one problem however, we've never really seen an up close Okudagram of warp systems. With this in mind, we're gonna go ahead and throw in some major artistic license. Hopefully, it'll be as faithful to canon as the rest of LCARS 47.

In another note, the new features that are dependent on whichever Drydock plugin is installed, will not work unless you update your Drydock class plugin as well (since I'm gonna overhaul that too).

Thursday, 7 June 2012

Some New Features in Good Time

Okay, I don't have any fancy screenshots for you but after receiving a few emails today, Stefan and I started taking notes of what we should start adding to LCARS 47 (namely, Prolixus).

  1. Engineering systems
    • Warp core eject system
    • Systems diagnostics
    • Life support
    • Computer diagnostics
  2. Starship separation systems
  3. Operational systems
    • Shuttle bay systems
    • Transporter control systems monitors
    • Cargo bay systems
    • Landing control systems*
    • Brig monitors
  4. Medical systems
    • Various sickbay readouts
    • Med-lab readouts
Now, some of these won't be seen straight away, as I'm sure you can imagine it's a fair amount of work, but rest assured Stefan will probably get on at me to make sure they all get done.

Tuesday, 10 April 2012

TNG Styled Status Lights

Absolutely classic design. They just made the bridge of the Enterprise-D look perfect. And when they were flashing red, behind Picard, you knew he meant business.
I figured I'd find a way to include them in LCARS Prolixus somewhere in the next update.

Hit the '1' key to go to yellow alert, '2' for red alert and '0' to stand down. The yellow alert lights will briefly display when hitting red alert—not sure if this was a lighting error in the show, but I decided to keep it true to the original—besides, it looks awesome that way. You might have to click on the animation above for it to work in your browser.

Friday, 16 March 2012

Thursday, 15 March 2012

Version 6.1: New Modules

Lovely new modules ready for the 6.1 update. Here's a few screenshots. There's also added functionality with the command buttons (top right group of 6). In Vexillum, the command buttons were used to activate the alert systems. In Prolixus, they've become pretty much redundant—not any more...

Tuesday, 13 March 2012

Vessel Status: The Missing Subsystems

Some new animations ready for the 6.1 update. My current favourite is the "Vessel Status" screen, which was planned since version 5.0. Sadly, the animation never really made it, for reasons I can't remember. Anyways, it's been revamped, works with Drydock, and has a little inspiration from Star Trek: Generations.

On a side note, I'm not sure when version 6.1 will be released, there's a lot of things to fix (mainly the 16,000 frame limit in Flash).

Drydock • Akira

The Akira class Drydock plugin is now available. Such a nice ship; the guys at ILM really did a great job on this one for Star Trek: First Contact. One of my all time favorites.

Download: Akira class plugin (broken link removed)

Monday, 12 March 2012

Dispersal Pattern: Sierra

A long, long time ago, I made a joke about having the ability to fire weapons in LCARS 47. It was meant as nothing more than a simple ponder to keep one's self amused. Well, some users have been asking me why there is no weapons system in LCARS. 

Simply put, it would look out of place. But now, I've decided to invest some time in it (with extensive help from LCARS Developer, I might add). It's all starting to come together—albeit a little sparse at the minute.

Update: Monday March 12 - 15:34
The weapon system is nearing completion. You'll need to select the weapon type before you can fire anything. I've also added a "diagnostic mode", which doesn't really do anything other than make the weapon select buttons flash red.