Showing posts with label Patient. Show all posts
Showing posts with label Patient. Show all posts

Tuesday, 15 March 2016

Feature-Packed 6.5



These videos are becoming a regular thing... This one shows two instances of LCARS 47 v6.5 running on twin touchscreens. Dual touchscreens really make the transporter controls an energizing experience... The helm module is also spread across two monitors.

The cursor pads at either side of the touchscreens are part of the helm module in Vexillum, which will work in tandem with Prolixus. 6.5 will support up to six monitors for you to mix and match Vexillum and Prolixus as you desire. If that's not enough, they'll also work over a LAN with other computers running LCARS 47. Want more? If you have an Android smartphone or tablet, then there's Expeditus, which will of course also connect to LCARS 47 running on your LAN. Because why wait for the 24th century?



Working on the medical systems today, starting with that classic "Patient Biomedical Status" seen frequently in Voyager. Convincing readouts are difficult to achieve, theatrically, so a whole day was spent getting this "right" (enough)...



As requested, here's a link to the monitor we used in videos: http://amzn.to/1UL1MC4

Sunday, 2 September 2012

No Federation Sick bay should be Without...

As you probably know from yesterday's post, I've been working with 3D, specifically working on an animation that will form part of the Sickbay systems. Today, I've taken a break from the 3D and started to work on some more 'traditional' animations.

You will of course, remember the "Patient Biomedical Scan" monitors from various Sickbay monitors. This proved to be a tricky animation to get just right but I think I got it just the way I wanted it. There's an option to switch the animation for a flat-line where vital signs will slowly fade.

Sadly, there were no medical sounds in Star Trek: Nemesis to use as event sounds for this animation. With that said, I'm gonna get to work remasteing some audio from Star Trek: Voyager so they sound like they'd be from Nemesis so they fit with the theme. You're now cleared to go on away missions, because in the next update, LCARS 47 has you covered...