Showing posts with label Medical. Show all posts
Showing posts with label Medical. Show all posts

Friday, 1 April 2016

Full Motion 3D and Brand New High Resolution Planet Image Assets

Finally, some 3D. Eleanor was never happy with the sparse (and badly optimized) 3D components in previous versions, so we've revised the method. New assets, better quality. Also shown is the new "reconfiguring UI" which adds a more natural transition between various UI configurations.

There's no doubt, Captain, right down to your aggressive strain of full motion 3D... New 3D additions to LCARS 47 in version 6.5, the 3D DNA comparison faithfully recreated frame by frame.

Music is our cover of the theme from Star Trek®: Nemesis™. Score courtesy of Sony ATV Publishing (STAR TREK: NEMESIS - SCORE).

This video shows the surprisingly popular interactive addition to LCARS 47, Stellar Cartography; a system that was never fully realised in previous versions. Special thanks to NASA, ESA, JPL, and the crew of the Apollo 17 mission for the inspiring images.

Stellar Cartography is getting a massive overhaul, we're adding a huge Stellar Cartography database to LCARS 47 version 6.5. That's a lot of planets. And yes. We're doing them all... From scratch. Each planet will be drawn based on established facts and what we've seen on screen. The above image shows our brand new planet images of Bajor, Qo'Nos, Romulus and Remus. This will be an area where a considerable amount of artistic licence will be needed; but we're happy with the results.

6.5 is going to be immense. 

Tuesday, 15 March 2016

Feature-Packed 6.5

These videos are becoming a regular thing... This one shows two instances of LCARS 47 v6.5 running on twin touchscreens. Dual touchscreens really make the transporter controls an energizing experience... The helm module is also spread across two monitors.

The cursor pads at either side of the touchscreens are part of the helm module in Vexillum, which will work in tandem with Prolixus. 6.5 will support up to six monitors for you to mix and match Vexillum and Prolixus as you desire. If that's not enough, they'll also work over a LAN with other computers running LCARS 47. Want more? If you have an Android smartphone or tablet, then there's Expeditus, which will of course also connect to LCARS 47 running on your LAN. Because why wait for the 24th century?

Working on the medical systems today, starting with that classic "Patient Biomedical Status" seen frequently in Voyager. Convincing readouts are difficult to achieve, theatrically, so a whole day was spent getting this "right" (enough)...

As requested, here's a link to the monitor we used in videos:

Friday, 31 August 2012

3D and the Lack Thereof

It always annoyed me that LCARS 47 didn't have 3D elements in there. There were a few tiny 3D elements, but they were done on the fly and let's face it, they're pretty crude. Other bits just 'look' 3D through perspective trickery.

Well, all that's about to change. I just learned 3DS Max... This image will become part of a "Molecular Analysis" animation for the medical systems. Click the image to the right to see an animated GIF version. It's basic, but it's 3D. So far, my skills are limited, but I'm told I have a warped mind, so I should be able to pick it up fairly fast.

Thankfully there are a ton of 3DS starships out there on the Internet already meshed up thanks to the generous contributors of places like Scifi-Meshes and so on, so I guess there's no knowing how far we could take this.

Wednesday, 8 August 2012

Please State the Nature of the Medical Emergency

I've started work on the Sickbay/Medical systems and monitors today. The whole module will feature a few animations based on those seen throughout Star Trek. Some modules will also contain custom files like the Roster database where you can add custom medical reports and such.

There's also a microscope feed monitor where you can hook up your webcam (like the Security Monitor Feed) or even a real USB microscope if the webcam option is not enough for you.

I'll probably include a medical catalogue database as well, which will contain various data file on common illnesses such as the Vidian Phage (Voyager: "The Phage", "Faces"), Anchilles Fever (TNG: "Code of Honor"), Levodian Flu (Voyager: "Tattoo"), and so on.

I'll also be adding a 'lifesigns monitor' and a few static images for good measure.

Wednesday, 25 July 2012

More New Modules

First up, Starfleet Academy. I've started drafting some interactive Starfleet Academy database modules. They're pretty basic at the minute, but the foundation is there for expansion. These are shots of the animations which will be inserted into Prolixus, and currently feature a few animations, texts and images.

I'm thinking of adding some tests as well. Obviously I'll be using a lot of artistic license, and it's not going to be ultra canon but I think it's worth doing, regardless.

Some of the texts are taken directly from real-world examples, such as naval terminology and navy inspired protocol seen throughout the years of Star Trek.

Other than that, work has now started on the medical systems. You know, the stuff you see in sickbays. So, plenty of DNA animations, microcellular scans (right), virus databases, and sinus rhythms. I'll do my utmost to make it all as medically accurate as possible. Besides, it's the perfect excuse to learn a bit more about cardiology.

As always I'm also taking suggestions as to what to include, so if you have any ideas, feel free to share them with us, either here in the comments below, by email, or on our Facebook page.