Showing posts with label LED. Show all posts
Showing posts with label LED. Show all posts

Thursday, 13 October 2016

Destination Star Trek™ Europe


What a weekend! If you were at the much anticipated Destination Star Trek™ Europe at the NEC, Birmingham, you may have noticed some huge LCARS panels around the convention centre. That was us! We had 2 days to come up with some customised LCARS animations and countdown clocks to run before some seriously big Star Trek™ names hit the stage. The animations were to run on two fifteen metre LED screens provided by Fonix, the best LED screens we've ever seen. It was a rush from arrival to departure.



We used six custom builds of LCARS 47 version 6.5, three on each screen. Thankfully, Fonix brought two beefy i7s loaded with nVidia 1080s to run it. We were very happy with the result.


The guests were absolutely amazing to watch. We got to see the much anticipated Shatner's World, which was very funny and moving throughout.






Would we do it again? Absolutely. It was a great event and we loved providing the graphics throughout. We'd like to thank Showmasters and Fonix for their invitation to Destination Star Trek™ Europe. We had a great time!

Stay awesome, guys!






Friday, 4 December 2015

LCARS 47 Version 6.5 - End of Year Update

Yes it's finally time to talk a bit more about LCARS 47 version 6.5. I know it's been a long wait but we hope you find it worth while.



We finally have a release date in mind, however based on past experience and other commitments, it is not final. And as an added challenge, we've included it in the above poster as our implementation of a stardate. Determining a stardate was no easy task, with varying ideas and approaches having already been taken by others. We figured we would come up with our implementation which is true to canon, but easy to use (at least, from a computing perspective). We've aptly dubbed our implementation "Roddenberry Time" (hopefully that'll be a clue to you maths geniuses).

Eleanor's Edit:

The Stardates are now a fixed, working date system. We have implemented a standard stardate system throughout LCARS 47 as we felt it necessary to have such a thing. They will be in-universe and you will be able to accurately calculate them. All dates inside LCARS 47 will use stardates.

You'll hear more about this in the near future.

Launch Center

The New Launch Center (temporary colour scheme)


Firstly, we'll start by looking at the new Launch Center. Above you'll see an early draft implementation of what we're looking at including at release. 

The above image hints at various features. Some of these are;
  • Customisable Ship Class. Allows you to select your ship's class.
  • Customisable Ship Name. Allows you to change the name of the ship.
  • Customisable Ship Registry. Allows you to change your ship's registry.
In the new version, you no longer need to use the Master Control Panel program to change your ship name and registry. Additionally, you no longer need to run a separate setup file to change the ship class. A lot of the features offered in the Master Control Panel are going to be redundant with the new release, so we will be retiring that application.

Below the ship registry option, you'll see a list of six displays. LCARS 47 Version 6.5 will support up to six (6) monitors. If (for example) you have more than one monitor, say, a 5:4 17" monitor and a 16:9 22" monitor, you'll be able to have both Prolixus and Vexillium loaded in fullscreen mode on their respective monitor, and they will both be interconnected. 

This means you can have a Master System Display loaded on one monitor, and a Warp Core Control module loaded on the other, and when you eject the warp core, you'll be able to see [s98g7d98g798fg7dg89df9g8] happen (yes, I intentionally obscured that last part - spoilers!). The possibilities for this feature is endless and we certainly aren't short on ideas when it comes to this.

On the right hand side you'll see an option to turn Voice Commands off or on. The new Voice Command application will still be included for Microsoft Windows and improved by a factor of 10. Expect better recognition results, improved functionality, and more voice commands. For Mac OS X, we're looking at options of either developing a native application like Voice Command, using the internal recognition system, or possibly using Google Speech Recognition. More R&D is needed on this front. 

Below that, you'll see an option called Developer Commentary. This is something our great leader is looking at doing in the future. For the time being, it's a pencilled in feature that when activated. will play audio commentary when certain actions are performed with LCARS 47. Other that providing useful insights into the development of LCARS 47, listening to all the commentary may or may not reward the user. More on this later.

Ambient sound is making a comeback. A much desired feature in previous versions, using this option will allow you have an ambience audio loop played based on the class of ship selected. I'm personally looking forward to being able to set the mood in my lab with this feature.

Theatrical mode. This is a simple feature for those that use LCARS 47 in a live, interactive setup. This will prevent users from being able to change any application settings and prevents closing while running (at least, without entering an override code). This feature was requested by the crew of the USS Tydirium, an Australian Star Trek fan club (located just across the ditch from myself). 

Finally, the last few options are network connectivity related. May or may not have anything to do with network support, the Expeditus applications (LCARS 47 for Android), or wireless lighting controllers.

Entertainment Modules

LCARS 47 Entertainment Suite (work in progress)


Next up we have a screenshot of a new module. Would like to play a friendly game of poker with your ship mates? Well look no further. We've been wanting to do something like this for a while (at least, on a personal level). Now the question is, how does it know who my ship mates are?

Communications System



Perhaps that useless and overly annoying Communications button does something now?

Centralis Instant Messaging Concept




We have something to show which some of you may have heard about. We call this particular module Centralis. Centralis is our online-features module which we plan on using to help connect Star Trek fans with one another. For those of you who manage a ship and a crew, you will hopefully find this module useful. The module above shows a possible user interface for a chat client. This will allow you to textually instant message one another via the LCARS 47 application. In the future, this could expand to real time video and audio calling.

Centralis Concept Frontend
In this next image, we have another possible view of the online-features module. We're hoping to have the ability to deliver news straight to your console via the internet among other much more awesome features still to be worked on. Now you'll be be able to read about the latest victories from your favourite Klingon houses, or perhaps even order that dress you saw advertised at Garak's.

This module will require additional resourcing and will be a big commitment by us. Once we have a working module completed and battle tested, we will present it to the community for discussion and feedback. This means, that for the online features module to go ahead, we may need to charge a membership fee (or implement another community based revenue generating model), which will go towards the ongoing development and support of the project. I will remind everyone that LCARS 47 will always be freeware, this has been a consistent policy right from the beginning. Only the online features will be applicable to a membership fee. Expect to hear more about this in the future as we have some exciting features we want to roll out but can't afford to deliver on our own. This will also mean an expansion to our team, so should it go ahead, expect to see some job postings.

New Modules

Up next, Astrometrics. We're now working on a new Astrometrics module where you can check out some stunning imagery of the universe outside those lonely quarters on deck 15. Be sure to check this section out when we release.



Drydock

And finally (because hasn't this post gone on long enough?), the first five (5) ships to be included at launch with an additional two following shortly after within the second month from release. These pretty little ships will be included with the launch version and will be selectable within the application.


And Finally...

A couple of other things to touch on before I conclude this post.

1. Mac OS X will be supported. The Voice Command feature may not however. More R&D is needed in this area.
2. Expeditus (TR-600 and PD-600). Yes Expeditus is still in development. The plan is to have this ready to launch with version 6.5. No, there are no alpha/beta tester vacancies (thanks for thinking of us though). 

There's still a lot of things I haven't covered which we will hopefully cover some time in the new year. We will be looking forward to winding things down over the holiday period, but should be back sometime late January with some fresh new updates for you.

Until then, you can always contact us via email or our Facebook page. Got a question? Well then, drop us a line.


This message is brought to you by Shaun, your local LCARS 47 Lead Developer and Assistant Project Manager.

Saturday, 26 April 2014

Long Time no Post

It's been a while since we've made a new post here on the Dev Blog (don't worry, we're all still here). I hope you'll forgive us. 

A lot of things have been happening at LCARS 47. For those of you that aren't with us on Facebook, here's what's kept us busy:

First of all, Shaun, has been staying with me over in the UK for 2 months working behind the scenes making some awesome progress. We've attended another convention, this time with a console of our very own (we figured plain old monitors didn't have the impact we wanted last year).

The console features a 23" Full HD display for Prolixus and a 17" display for Vexillum mounted behind a Perspex sheet and set between our new RGB LED wireless alert lighting modules.

Below them is a 1.2 meter translight touch panel, which controls both Prolixus and Vexillum (also wreless. We also bought a 23" touchscreen to test out some new touch features.

As you can see our exolinguist, Greig "RunicCode" Isles (below) trying to work out what jibba-jabba some hostile alien is trying to tell us.

 


It turned out, that hostile alien was a Borg drone (Gargoyle Love). Oh well, we can get an exolinguist anywhere. Bai Greig... It was sort-of-okay knowing you...





























In slightly less nanoproby news, we'd like to announce that LCARS 47 is getting a ground up rebuild. Version 6.5 is well underway. Prolixus is being converted for 16:9 monitors and Vexillum is getting the TLC is badly needs to meet our QC standards. Both programs will be packed with new features, new animations, more customizability and a bloody media centre to boot. Astrometrics? You bet astrometrics (ignore the spelling error, I fixed it). 

Further to that, we'll be supporting more harware setups including our own propriety wifi controllers and alert units with are still under development, induction loop hardware support and if that's not enough for you, you'll be able to combine LCARS 47 on your computer with the LCARS 47 app for Android, Expeditus, which is also getting rammed full of features including GPS, and the ability to control your house from your phone... You want to send an encrypted transmission to your buddy in Australia, you can do that too.

That's right, people. We're about to invent actual LCARS.

 










 
That's all for now. For more frequent updates and to really get yourselves involved, drop by our Facebook or come stalk us on Twitter. Failing that, we got Google+ too. In the meantime, why not check out our updated YouTube channel.

Peace, Love and Prosper,
Eleanor <3

Tuesday, 2 July 2013

The Power of LCARS 47 and the Power of RGB


More awesome stuff to come in following updates. 6.3 is almost ready and will feature even more awesomeness than promised.