Showing posts with label Intrepid. Show all posts
Showing posts with label Intrepid. Show all posts

Wednesday, 11 February 2015

Master Systems Display and Unique Starship Abilities

Here she is. The Galaxy class starship. This took an entire month of work. It's loaded with animation and interaction. We're also confirming that this is the finalized user interface for the Master Systems Display Engineering module. This module will probably become the centre point of your LCARS 47 experience because with the rollout of 6.5, this screen will update to reflect the current shipboard situation. 

What does all that mean? Well, you probably already know that 6.5 will support multiple monitors and even have networking features. Thanks to our new event management mechanic, Eventus, LCARS 47 will now communicate with all other instances of LCARS 47, even those running on separate networked computers. For you, this means that if you eject the warp core, the MSD will update, to show that the warp core is not present, the nacelles will show a powered down state, and all systems reliant on the warp core will go offline. The core eject feature is standard across all the ships we'll be including in Drydock, but some ships will have unique abilities. Here's a class specific list of the most prominent unique ability (these aren't the only unique abilities each class will, have, just the ones we're confirming now).

The Sovereign
Those of you with Sovereigns will have the ability to detach the main deflector which will mean that shield systems lose a bit of stability, you won't be able to go to warp, and certainly not be able to navigate an asteroid field.

The Intrepid
If the Intrepid is more your thing, then you can play with the nacelles. They move and unless they're in the upright and locked position, you ain't going anywhere at warp speed. 

The Galaxy
The Galaxy has of course a wonderfully dramatic ability to separate the saucer section completely. You guys don't need details as to what happens during separation, so I'll skip the info for this one.

The Nova
Being a small ship appearing as featured ship in only two feature length episodes, deciding what unique features the Nova has was tough. We're still thinking of things to add, so, ideas on a post card, people.

The Prometheus
MVAM, MVAM, MVAM... MVAM. Plus a megatonne of other tactical systems, not limited to a sassy EMH.

That's it for now. Stay tuned for more updates, and don't forget to share the news. Peace!

Friday, 10 August 2012

Drydock II

As you might have guessed, for the new custom cutaway MSDs to work, you'll need to install them via Drydock. This means we're gonna be updating Drydock completely in successive releases hence the current blog poll. We figured we'd release each starship class in order of popularity (starting with the Sovereign class).

The new Drydock plugins will be installed just like the old ones, but will contain the new MSDs as well as some completely new interactive diagrams—landing struts, saucer separation, that sort of thing.

The image to the left shows the cutaways so far (the Intrepid class landing pad animation is incomplete and the Defiant class is just a quick doodle so far, to get the basic scaling right). The Akira class will be harder, since there are no canon diagrams to work from, so I hope you'll forgive the artistic license that will be used. As for the Prometheus, it's had a slight redesign of the shuttlebay to make it structurally sound during the MVAM animation (big thanks to Greg Mortensen for the input there).

At this stage, I'm still taking suggestions of what to include in the cutaways, so as always, let me know if you have any ideas.


In related news, there will also be a separate Drydock plugin for use with Anticuus that will have all the features of Drydock II but with older ships like the Excelsior, Constitution Refit, Miranda, et cetera.

Wednesday, 18 July 2012

Intrepid Class MSD

Another half-completed MSD for you guys. This time, it's the Intrepid class. It's a small ship, so it shouldn't take too long to complete.

Nearly done: