Showing posts with label Feature. Show all posts
Showing posts with label Feature. Show all posts

Sunday, 25 March 2012

Vexillum SP 5 and Prolixus SP 1.1 update

We're gonna be rolling out a service pack update for Vexillum and a supplementary update for Prolixus.

Vexillum • Service Pack 5 (v5.5.0.0)
A few minor bugfixes and a complete font sizing rework. The System Access menu will be completely reworked to almost match the "Primary System Directory" in Prolixus. VoiceCommand will be completed. A few new animations will also be added.


Prolixus • Update (v6.1.1.0)
Prolixus will benefit from a few minor changes, mostly alignment related. The "Mission Ops" bug will be fixed and a whole new "Mission Ops" module added. The Federation Database will be reworked completely to allow easier and more frequent database module plugins to be added (although, you should not notice the change). The long awaited "Excelsior Files" will also be added among other missing Easter eggs.

Monday, 12 March 2012

Dispersal Pattern: Sierra

A long, long time ago, I made a joke about having the ability to fire weapons in LCARS 47. It was meant as nothing more than a simple ponder to keep one's self amused. Well, some users have been asking me why there is no weapons system in LCARS. 

Simply put, it would look out of place. But now, I've decided to invest some time in it (with extensive help from LCARS Developer, I might add). It's all starting to come together—albeit a little sparse at the minute.

Update: Monday March 12 - 15:34
The weapon system is nearing completion. You'll need to select the weapon type before you can fire anything. I've also added a "diagnostic mode", which doesn't really do anything other than make the weapon select buttons flash red.


Friday, 9 March 2012

The Continuing Voyages... Well, Development

The future of LCARS 47 is looking good. 

In Prolixus, We're currently working on expanding the Federation Database module, adding a few new sections including, a medical system, a science system and more. There's also work on a "mission overview" database module, where users can enter a custom mission brief and more.

Vexillum is also set to receive a few customizable features too. Details soon.

Sunday, 4 March 2012

Missing Apps • Sorry Guys

I received a tweet from a user today, Jerah Callaghan. Jerah pointed out that I mentioned the ability to access the transporter and weapon systems. I had completely forgotten about that until I logged into Twitter.

(The image is basic sample of the unfinished transport system)


"..LCARS adaptation, I wanted to go to Red Alert and beam someone (probably no one) up, lock photons and fire."

 Well, it'll be worked into an update into LCARS Prolixus, so thanks Jerah!

Saturday, 3 March 2012

Drydock Plugin • Intrepid and Galaxy Classes

Another two Drydock plugins for you guys today. This time, it's the Galaxy Class and the Intrepid Class starships.

Download available here (broken link removed).

Stay tuned for more.

Thursday, 2 February 2012

Customizable Personnel Database Complete

The customizable personnel database is now complete. Simply add the text and an image, save in the correct directory and it'll be there when you start LCARS 47. You may have noticed that the layout has changed. It seemed more fitting to redesign it.

All the common fields are editable including the name and rank and there's enough space in the biography section for about two paragraphs. You'll notice that your ship's name and registry are also displayed on screen; I thought it would give an added touch of personalization throughout the database.

The image placeholder (right) should also be replaced by an image of your choice. The dimensions must be 454 pixels by 500 pixels and it must be in a JPEG format without progressive scanning. So, suit up and smile.

There are 10 slots for database entries, but that can be increased at a later date.

Saturday, 28 January 2012

Voice Command - Confirmed

Long ago, there was a promised voice interface functionality; now, it's confirmed to be incorporated into both versions 5 and 6. Early tests are rather promising, even in the most unforgiving noisy environments. It is however, advisable to have a decent microphone. There's still a few minor glitches that need ironing out, but aside from that, everything is now ahead of schedule.

The fun part is standing up from your office chair, and shouting "Red Alert".

Now, onto the more technical side of things. The voice recognition is powered by Game Commander 2. It's simply the best engine for this type of human interface. Microsoft's APIs don't offer the simplicity of programmability that Game Commander 2 does nor does it match its accuracy. Using Game Commander 2 also takes a huge weight off total development time allocated to LCARS 47, since time that would have been spent tinkering with API code can go into ensuring quality graphics and a canon-fitting LCARS GUI.

Game Commander 2 - Download (no longer used)

Update: September 15 2014
We no longer support Game Commander (or any other voice control software) as we now bundle our own in-house software with the latest version of LCARS 47.

Wednesday, 25 January 2012

Federation Database Scan Animation Complete

The Federation Database animation is finally complete. I spent more time on this as I would have liked to, since each screen will only be displayed for 0.2 seconds (unless you hit the "hold" button). This animation represents the starting point of the user customizable database system.

There will be an update to the StartApp where you can launch the personnel database directory. There you can add your own crew, et cetera.

The database title also states the custom ship name which you can edit in the StartApp.

Sunday, 22 January 2012

Security/CCTV Feature Complete

You may remember my previous post about a security monitor that could serve as a CCTV monitor. It's now complete, and working without any problems. I also decided to add the 'frame' from the holocamera from Star Trek: Voyager - "In the Flesh" since I thought it added a further LCARS charm to the screen - you know, moving arrows, scrolling numbers. 

Hopefully, this will provide a really useful feature for those of you with with a webcam on your front door. I'll probably further develop this area, since the usefulness potential is worth investing in.

Tuesday, 17 January 2012

Astrometrics; Bigger is Better

















The Astrometrics animation come sequence come interactive module is coming along rather nicely. It's really starting to test the limits of my knowledge of stellar cartography throughout Star Trek. Anyways, I thought I'd give you all a little update.

Saturday, 14 January 2012

Waveform Analysis

A screen inspired from the Star Trek: Elite Force II game, I've always been a fan of the little tricorder waveform puzzles. It's only an animation, but I thought I'd try to capture the essence of the game.

Although I've been pretty strict with regards to canon, I have found games like Star Trek: Voyager: Elite Force and Star Trek: Elite Force II invaluable as they provide a practical 'in universe' method of research for the LCARS 47 project. 

If you're a fan of the Elite Force series, there are more than a few references to the game, as well as a few secrets and in-jokes for you to find. If you haven't yet played the game, I recommend you do.

Friday, 6 January 2012

Loads of New Animations

I thought I'd update you all with regards to some of the new animations, but to even attempt to bring order to the chaos made my head hurt. So I did the next best thing, and decided to let you make sense of it.

Thursday, 29 December 2011

Security Monitor (webcam/CCTV)

Here's a new feature for those of you with webcams (or other USB live video camera). You can use your camera as a CCTV device within Version 6, to view a live feed.

I'm currently refining this feature, so it's still really basic right now and only supports a 320 x 240 camera resolution. Any higher resolution will be downscaled to 240p. On release of Version 6, this will likely be a lot higher.

Note: the image in the display is a stock photograph for illustration.