Showing posts with label Enterprise-D. Show all posts
Showing posts with label Enterprise-D. Show all posts

Sunday, 6 March 2016

Set a course for... 6.5.

It's been asked for, it's been demanded of us, and now, it's getting a green light... The helm. No, not that Forward Navigational Scan, I'm talking of the actual helm. There will be two variants hitting 6.5. One version based on those gorgeous Enterprise-D panels, and one based on the helm of the Voyager. 

Now, we know what you're thinking... "But Eleanor", I hear (probably) "those panels are wider than the average monitor!", you exclaim (maybe). Well, just like the transporter, the Enterprise styled helm will require two instances of Prolixus running on a dual monitor setup (pictured below).


Now, we know that the image above isn't strictly accurate; I had to take considerable artistic licence to make the design fit the monitors. I took the liberty of adding an auxiliary readout to the lower left side of the helm and added an overall touch-up to the GUI to bring it closer to Prolixus than the early TNG stuff it's based on. Remember, we're going for a Post Nemesis era refit Galaxy style of LCARS.

Next, is my personal favourite. I have been wanting to do this for 10 years. It's the helm of the Voyager (below). She requires three instances of Vexillum (four if you add the Forward Navigational Scan readout monitor) and two instances of Prolixus. That's five (or six) monitors. That's a big ask, we know, but we're giving you the ability to put together the Voyager's helm... 


As the picture to the left will show, the helm will support the alert feature, so they'll all go red when you call those famous words.

And finally, I've received tonnes of feedback from previous images regarding those typos. Yes, I know they're alarmingly frequent, but sometimes they slip by since the text is often an afterthought during the concept stage. Any text will be subject to the same quality control inspection when we move to QA testing.

That's all for now.