Showing posts with label Drydock. Show all posts
Showing posts with label Drydock. Show all posts

Friday, 4 December 2015

LCARS 47 Version 6.5 - End of Year Update

Yes it's finally time to talk a bit more about LCARS 47 version 6.5. I know it's been a long wait but we hope you find it worth while.



We finally have a release date in mind, however based on past experience and other commitments, it is not final. And as an added challenge, we've included it in the above poster as our implementation of a stardate. Determining a stardate was no easy task, with varying ideas and approaches having already been taken by others. We figured we would come up with our implementation which is true to canon, but easy to use (at least, from a computing perspective). We've aptly dubbed our implementation "Roddenberry Time" (hopefully that'll be a clue to you maths geniuses).

Eleanor's Edit:

The Stardates are now a fixed, working date system. We have implemented a standard stardate system throughout LCARS 47 as we felt it necessary to have such a thing. They will be in-universe and you will be able to accurately calculate them. All dates inside LCARS 47 will use stardates.

You'll hear more about this in the near future.

Launch Center

The New Launch Center (temporary colour scheme)


Firstly, we'll start by looking at the new Launch Center. Above you'll see an early draft implementation of what we're looking at including at release. 

The above image hints at various features. Some of these are;
  • Customisable Ship Class. Allows you to select your ship's class.
  • Customisable Ship Name. Allows you to change the name of the ship.
  • Customisable Ship Registry. Allows you to change your ship's registry.
In the new version, you no longer need to use the Master Control Panel program to change your ship name and registry. Additionally, you no longer need to run a separate setup file to change the ship class. A lot of the features offered in the Master Control Panel are going to be redundant with the new release, so we will be retiring that application.

Below the ship registry option, you'll see a list of six displays. LCARS 47 Version 6.5 will support up to six (6) monitors. If (for example) you have more than one monitor, say, a 5:4 17" monitor and a 16:9 22" monitor, you'll be able to have both Prolixus and Vexillium loaded in fullscreen mode on their respective monitor, and they will both be interconnected. 

This means you can have a Master System Display loaded on one monitor, and a Warp Core Control module loaded on the other, and when you eject the warp core, you'll be able to see [s98g7d98g798fg7dg89df9g8] happen (yes, I intentionally obscured that last part - spoilers!). The possibilities for this feature is endless and we certainly aren't short on ideas when it comes to this.

On the right hand side you'll see an option to turn Voice Commands off or on. The new Voice Command application will still be included for Microsoft Windows and improved by a factor of 10. Expect better recognition results, improved functionality, and more voice commands. For Mac OS X, we're looking at options of either developing a native application like Voice Command, using the internal recognition system, or possibly using Google Speech Recognition. More R&D is needed on this front. 

Below that, you'll see an option called Developer Commentary. This is something our great leader is looking at doing in the future. For the time being, it's a pencilled in feature that when activated. will play audio commentary when certain actions are performed with LCARS 47. Other that providing useful insights into the development of LCARS 47, listening to all the commentary may or may not reward the user. More on this later.

Ambient sound is making a comeback. A much desired feature in previous versions, using this option will allow you have an ambience audio loop played based on the class of ship selected. I'm personally looking forward to being able to set the mood in my lab with this feature.

Theatrical mode. This is a simple feature for those that use LCARS 47 in a live, interactive setup. This will prevent users from being able to change any application settings and prevents closing while running (at least, without entering an override code). This feature was requested by the crew of the USS Tydirium, an Australian Star Trek fan club (located just across the ditch from myself). 

Finally, the last few options are network connectivity related. May or may not have anything to do with network support, the Expeditus applications (LCARS 47 for Android), or wireless lighting controllers.

Entertainment Modules

LCARS 47 Entertainment Suite (work in progress)


Next up we have a screenshot of a new module. Would like to play a friendly game of poker with your ship mates? Well look no further. We've been wanting to do something like this for a while (at least, on a personal level). Now the question is, how does it know who my ship mates are?

Communications System



Perhaps that useless and overly annoying Communications button does something now?

Centralis Instant Messaging Concept




We have something to show which some of you may have heard about. We call this particular module Centralis. Centralis is our online-features module which we plan on using to help connect Star Trek fans with one another. For those of you who manage a ship and a crew, you will hopefully find this module useful. The module above shows a possible user interface for a chat client. This will allow you to textually instant message one another via the LCARS 47 application. In the future, this could expand to real time video and audio calling.

Centralis Concept Frontend
In this next image, we have another possible view of the online-features module. We're hoping to have the ability to deliver news straight to your console via the internet among other much more awesome features still to be worked on. Now you'll be be able to read about the latest victories from your favourite Klingon houses, or perhaps even order that dress you saw advertised at Garak's.

This module will require additional resourcing and will be a big commitment by us. Once we have a working module completed and battle tested, we will present it to the community for discussion and feedback. This means, that for the online features module to go ahead, we may need to charge a membership fee (or implement another community based revenue generating model), which will go towards the ongoing development and support of the project. I will remind everyone that LCARS 47 will always be freeware, this has been a consistent policy right from the beginning. Only the online features will be applicable to a membership fee. Expect to hear more about this in the future as we have some exciting features we want to roll out but can't afford to deliver on our own. This will also mean an expansion to our team, so should it go ahead, expect to see some job postings.

New Modules

Up next, Astrometrics. We're now working on a new Astrometrics module where you can check out some stunning imagery of the universe outside those lonely quarters on deck 15. Be sure to check this section out when we release.



Drydock

And finally (because hasn't this post gone on long enough?), the first five (5) ships to be included at launch with an additional two following shortly after within the second month from release. These pretty little ships will be included with the launch version and will be selectable within the application.


And Finally...

A couple of other things to touch on before I conclude this post.

1. Mac OS X will be supported. The Voice Command feature may not however. More R&D is needed in this area.
2. Expeditus (TR-600 and PD-600). Yes Expeditus is still in development. The plan is to have this ready to launch with version 6.5. No, there are no alpha/beta tester vacancies (thanks for thinking of us though). 

There's still a lot of things I haven't covered which we will hopefully cover some time in the new year. We will be looking forward to winding things down over the holiday period, but should be back sometime late January with some fresh new updates for you.

Until then, you can always contact us via email or our Facebook page. Got a question? Well then, drop us a line.


This message is brought to you by Shaun, your local LCARS 47 Lead Developer and Assistant Project Manager.

Sunday, 19 October 2014

LCARS 47 Version 6.5 Update

Hi guys. Here's a quick update regarding the development of LCARS 47, version 6.5. The development is going well and we are pleased to announce that both Microsoft Windows and Mac OSX will be fully supported. The features will be consistent between the Windows and OSX versions. The only exception will be the VoiceCommand feature, which will require a bit of creativity on the OSX platform.


 Here's a quick list of confirmed features to hit 6.5.
  • Multiple monitor support as standard
  • Drydock version III
    • Multiple ship class customization (with five ships available at launch and more to follow)
  • Multiple ship profiles, which allows you to have more than one ship saved. This includes
    • Multiple ship classes
    • Independent names and registries for each ship profile
    • Independent logs for each ship profile
  • Theatrical mode, which disables the deactivate and settings buttons inside LCARS 47. This feature was added for those that use LCARS 47 at conventions and want to prevent the application being closed by users
  • Ambient sounds are making a return. This was a feature that many users requested be re-added
  • The "Jukebox" media player (below).
There will be many more features added and more information will be posted as we work through our list.

Drydock III

In Drydock-related news, I can also confirm that the artwork is coming along nicely. We're nearing completion of the first five ship classes, the Galaxy, Nova, Intrepid, Sovereign, and Prometheus. 

As part of our quality assurance, we've optimized the way we do our artwork, which means we can add way more detail (as seen in the image to the left) than in the previous Drydock iteration. And yes, in true LCARS 47 traditions, Easter eggs are plenty. Have fun finding them all (although we will not be keeping a record of what, how many, and where they are).









Please note: these screenshots are of a current development and may include errors or omissions, and may not reflect the final product.

Wednesday, 8 October 2014

Drydock Update and Artwork

Good news, boys and girls, we've finalized the UI for the Drydock module. This will also include red and blue alert visual change, plus something that we'll save for you to discover on your own...

Here is the Nova class, one of the first five starship classes that will be released with LCARS 47 version 6.5.



In related news... For those wondering what the first five starship classes will be released, we can confirm that they are as follows...

  1. The Nova class light explorer,
  2. The Intrepid class medium explorer
  3. The Galaxy class heavy explorer
  4. The Sovereign class heavy explorer, and
  5. The Prometheus class medium tactical cruiser.
And for those of you wondering... yes, starship separation will be fully supported in both the Galaxy and Prometheus classes. We may add separation capability to the Sovereign at a later date based on John Eaves concepts.

After the first five starship classes are released, we will be releasing 2 classes each month. Each month will have a specific theme. Details will be posted here, nearer the time.


That's all for today, don't forget to hit share so you can help spread the word.

Friday, 5 September 2014

6.5 and Drydock III

During the development of LCARS 47 version 6.5, we've decided to prioritize Drydock, the feature that allows a user to select their own class of starship to be displayed throughout LCARS 47. The previous incarnation of Drydock was admittedly limited due to the time required to design and animate cutaway diagrams.

Well, that's changing in 6.5. Not only are we gonna release more ship class selections than ever, we're also thinking of including refits and variants further down the line. Moreover, Drydock III plugins will be even more detailed and even more animated. 

Here are two I just finished. They're ready for handing over to Lee for Quality Controlling before being approved for use. It's the Nova class (and its Rhode Island variant below), one of several classes on our highly classified list of inclusions (don't worry, the Sovereign, Intrepid, Galaxy, Defiant and Prometheus are confirmed).


Saturday, 9 March 2013

Master Control Panel Announcement

Sick of having to edit text files? Well, that's no longer a problem, thanks to our shiny new programmer, Shaun Overton. He's currently working on a program that will completely remove the need for tedious (and repetitive) configuration file editing. Simply click the field you want to edit, click save and you're done.

This in mind, this removes the need for the LaunchCenter to run batch files that open directories and configuration files. With that, the role that the the LaunchCenter will play in version 6.3 onwards will be reduced to simply launching LCARS 47 applications only. The LaunchCenter will also be further streamlined and the ambient sound control removed.

Friday, 10 August 2012

Drydock II

As you might have guessed, for the new custom cutaway MSDs to work, you'll need to install them via Drydock. This means we're gonna be updating Drydock completely in successive releases hence the current blog poll. We figured we'd release each starship class in order of popularity (starting with the Sovereign class).

The new Drydock plugins will be installed just like the old ones, but will contain the new MSDs as well as some completely new interactive diagrams—landing struts, saucer separation, that sort of thing.

The image to the left shows the cutaways so far (the Intrepid class landing pad animation is incomplete and the Defiant class is just a quick doodle so far, to get the basic scaling right). The Akira class will be harder, since there are no canon diagrams to work from, so I hope you'll forgive the artistic license that will be used. As for the Prometheus, it's had a slight redesign of the shuttlebay to make it structurally sound during the MVAM animation (big thanks to Greg Mortensen for the input there).

At this stage, I'm still taking suggestions of what to include in the cutaways, so as always, let me know if you have any ideas.


In related news, there will also be a separate Drydock plugin for use with Anticuus that will have all the features of Drydock II but with older ships like the Excelsior, Constitution Refit, Miranda, et cetera.

Wednesday, 18 July 2012

Intrepid Class MSD

Another half-completed MSD for you guys. This time, it's the Intrepid class. It's a small ship, so it shouldn't take too long to complete.

Nearly done:

Monday, 16 July 2012

Galaxy class MSD WiP

Here's another progress update for you. This time it's the Galaxy class. Should be complete in a few hours or so.

Later that day:

 Nearly there:
 

Sovererign Class MSD Cutaway Finished


I finished the Sovereign class MSD this morning, so I'll get to work on the Galaxy class tonight. Although by 'finished', I mean I'll probably still be working on it... The LCARS layout behind it is just an example of how it might look in Prolixus.

Sunday, 15 July 2012

New Cutaway MSDs (Drydock)

Nobody has really complained about the lack of cutaway MSDs in LCARS 47, but let's face it, it's a shame they're not included in Drydock. Well, when we release the next update, you'll have them. There will be a dedicated engineering section and a layout similar to the warp core monitor from yesterday's post. The image here isn't finished, but it's an example of what I'm talking about. I figure, if I can move my schedule around a bit, I can complete an MSD per day, and probably two small MSDs per day. Hopefully this won't impact the development time too much. The MSDs are animated, too.

Later that day...



Wednesday, 13 June 2012

Drydock Alert Siren Update

A little update of what we're currently working on. I've been tinkering with sound captures from Deep Space Nine and filtering the Defiant's red alert klaxon. As you probably know, the alert klaxon will vary throughout LCARS 47, depending on which Drydock plugin you have installed. Have a click on the example below and see what you think, compared to the default Intrepid/Sovereign Class alert siren currently used in LCARS 47.

SWF COMPONENT REMOVED. REASON: 404

Saturday, 21 April 2012

Drydock Updates and Red Alert

I've had numerous suggestions to change the alert audio across LCARS 47, whether it be for individual requests (which would be prohibitively time consuming), or for the whole suite (which would annoy some people who like the current one).

In the next line up of Drydock, you'll see (and hear) some new features. First off, the red alert sound you hear will be based on what class vessel you have installed. If you have the Intrepid, Sovereign, Akira, et al, for example, you'll hear the alert from Star Trek: Voyager. If you have either the Galaxy or Nebula classes, you'll hear the alert tone from Star Trek: Generations (not the TNG klaxon), if you have the Defiant class, you'll hear the U.S.S. Defiant's klaxon from Star Trek: Deep Space Nine. I know I can't please everyone with this change, but I figured "when in doubt, go with canon."

Further changes include:
The main MSD will be a cutaway diagram, rather than an exterior starboard view, vessel classes that have separation capability and multi-vector systems will have their own little subsystem allowing them to separate. Vessels that don't have this capability like the Intrepid class, will have their own unique system here, like 'landing strut control'. Just think of this new section as your 'code blue station', which will be added to the Mission Ops section (in Prolixus only).

That's it for now. There's no timetable for this, but it shouldn't be too far ahead.

Tuesday, 20 March 2012

Prometheus and Nebula Classes • Drydock Plugins

Another Drydock release for you guys. The majestic Nebula class and the almost sinister looking Prometheus.

The Defiant class should be released soon and work has started on the Excelsior, Miranda, and Oberth classes






Download: LCARS 47 @ theRepository (broken link removed)

Sunday, 18 March 2012

Nova Class Drydock Plugin

Another Drydock Plugin for you guys. This time it's the Nova Class. Probably Starfleet's cutest class—and one of my favorites.

Download: LCARS 47 @ theRepository (broken link removed)

Tuesday, 13 March 2012

Vessel Status: The Missing Subsystems

Some new animations ready for the 6.1 update. My current favourite is the "Vessel Status" screen, which was planned since version 5.0. Sadly, the animation never really made it, for reasons I can't remember. Anyways, it's been revamped, works with Drydock, and has a little inspiration from Star Trek: Generations.

On a side note, I'm not sure when version 6.1 will be released, there's a lot of things to fix (mainly the 16,000 frame limit in Flash).

Drydock • Akira

The Akira class Drydock plugin is now available. Such a nice ship; the guys at ILM really did a great job on this one for Star Trek: First Contact. One of my all time favorites.

Download: Akira class plugin (broken link removed)

Sunday, 11 March 2012

LaunchCenter Gets Some Dev Time

The image in Friday's post got me thinking. Thinking about a new LaunchCenter. I mean why not? We have Drydock and Champaign to work with, an MSD style LaunchCenter seemed inevitable.

Saturday, 3 March 2012

Drydock Plugin • Intrepid and Galaxy Classes

Another two Drydock plugins for you guys today. This time, it's the Galaxy Class and the Intrepid Class starships.

Download available here (broken link removed).

Stay tuned for more.

Friday, 2 March 2012

Drydock Plugin • Sovereign Class

Hi guys, sorry about the delay. The Sovereign Class Drydock Plugin is now ready for download. Those of you that want the Intrepid Class, Galaxy Class, and so on, rest assured, they will be released soon. The Intrepid Class will be released tomorrow all going to plan.

To download, click here (broken link removed), and scroll to the "Drydock" section. Install and you're done. The MSD will be displayed throughout Vexillum and Prolixus