Showing posts with label Display. Show all posts
Showing posts with label Display. Show all posts

Friday, 10 August 2012

Drydock II

As you might have guessed, for the new custom cutaway MSDs to work, you'll need to install them via Drydock. This means we're gonna be updating Drydock completely in successive releases hence the current blog poll. We figured we'd release each starship class in order of popularity (starting with the Sovereign class).

The new Drydock plugins will be installed just like the old ones, but will contain the new MSDs as well as some completely new interactive diagrams—landing struts, saucer separation, that sort of thing.

The image to the left shows the cutaways so far (the Intrepid class landing pad animation is incomplete and the Defiant class is just a quick doodle so far, to get the basic scaling right). The Akira class will be harder, since there are no canon diagrams to work from, so I hope you'll forgive the artistic license that will be used. As for the Prometheus, it's had a slight redesign of the shuttlebay to make it structurally sound during the MVAM animation (big thanks to Greg Mortensen for the input there).

At this stage, I'm still taking suggestions of what to include in the cutaways, so as always, let me know if you have any ideas.


In related news, there will also be a separate Drydock plugin for use with Anticuus that will have all the features of Drydock II but with older ships like the Excelsior, Constitution Refit, Miranda, et cetera.

Wednesday, 8 August 2012

Please State the Nature of the Medical Emergency

I've started work on the Sickbay/Medical systems and monitors today. The whole module will feature a few animations based on those seen throughout Star Trek. Some modules will also contain custom files like the Roster database where you can add custom medical reports and such.

There's also a microscope feed monitor where you can hook up your webcam (like the Security Monitor Feed) or even a real USB microscope if the webcam option is not enough for you.

I'll probably include a medical catalogue database as well, which will contain various data file on common illnesses such as the Vidian Phage (Voyager: "The Phage", "Faces"), Anchilles Fever (TNG: "Code of Honor"), Levodian Flu (Voyager: "Tattoo"), and so on.

I'll also be adding a 'lifesigns monitor' and a few static images for good measure.

Thursday, 2 February 2012

Customizable Personnel Database Complete

The customizable personnel database is now complete. Simply add the text and an image, save in the correct directory and it'll be there when you start LCARS 47. You may have noticed that the layout has changed. It seemed more fitting to redesign it.

All the common fields are editable including the name and rank and there's enough space in the biography section for about two paragraphs. You'll notice that your ship's name and registry are also displayed on screen; I thought it would give an added touch of personalization throughout the database.

The image placeholder (right) should also be replaced by an image of your choice. The dimensions must be 454 pixels by 500 pixels and it must be in a JPEG format without progressive scanning. So, suit up and smile.

There are 10 slots for database entries, but that can be increased at a later date.

Wednesday, 25 January 2012

Federation Database Scan Animation Complete

The Federation Database animation is finally complete. I spent more time on this as I would have liked to, since each screen will only be displayed for 0.2 seconds (unless you hit the "hold" button). This animation represents the starting point of the user customizable database system.

There will be an update to the StartApp where you can launch the personnel database directory. There you can add your own crew, et cetera.

The database title also states the custom ship name which you can edit in the StartApp.

Sunday, 22 January 2012

Database Module

I've always loved those rapid database screens throughout the years of Star Trek like the monitor on Seven of Nine's alcove in Star Trek: Voyager - "The Voyager Conspiracy". Here's an early Flash preview enjoy.

SWF component removed. Reason 404.

Sunday, 15 January 2012

Astrometrics

As much as I'd love to recreate the Astrometrics display from Voyager, or the Stellar Cartography lab from Generations, it's not really practical. Unless of course you have a huge convexed monitor, or several holographic screens. So I thought I'd do the next best thing - an interactive astrometrics display.

Simply click on the grid to zoom and see what's floating around in space. Click again to return to the main grid.

If you've already seen the previous post, there's three planets up for grabs if you fancy naming them.

Saturday, 14 January 2012

Waveform Analysis

A screen inspired from the Star Trek: Elite Force II game, I've always been a fan of the little tricorder waveform puzzles. It's only an animation, but I thought I'd try to capture the essence of the game.

Although I've been pretty strict with regards to canon, I have found games like Star Trek: Voyager: Elite Force and Star Trek: Elite Force II invaluable as they provide a practical 'in universe' method of research for the LCARS 47 project. 

If you're a fan of the Elite Force series, there are more than a few references to the game, as well as a few secrets and in-jokes for you to find. If you haven't yet played the game, I recommend you do.

Friday, 6 January 2012

Loads of New Animations

I thought I'd update you all with regards to some of the new animations, but to even attempt to bring order to the chaos made my head hurt. So I did the next best thing, and decided to let you make sense of it.

Sunday, 1 January 2012

Critical Failures

You won't find many developers that deliberately add a set of failures to a program. But sometimes, flickering monitors and system failures look really cool, and LCARS 47 is set to make use of failures. Don't worry, it wont just crash on you, but as part of the hidden secrets development, they'll make an appearance here and there.

Can you enter your codes in time?

Sunday, 25 December 2011

Library • Audio Files


 A new addition to LCARS 47 will be a few sound samples of music used throughout the series. More of an experiment than a feature, just to see how it all works out.

The music is not taken from the actual show, but rescored and adapted. The quality is fitting of the overall app - I'm sure you'll enjoy listening.

Saturday, 24 December 2011

LCARS 47 Champaign Update • Archived: Dec 10, 2011

I've just finished the Champaign update for LCARS 47 (versions 5.2+).

It won't affect the LCARS apps themselves, until version 6 is finished, but you will see the changes in the StartApp, which now includes the ability to edit the config files.

Update link: [link] (link updated)

Preview: [link] (broken link removed)

On a semi related note, the ship class plugin project is coming along nicely. Once LCARS 6 is released, you will be able to download any of the ship class plugins (only 1 ship class will work at any given time).
Completed ship class MSDs are:

Akira class,
Defiant class,
Galaxy class,
Intrepid class,
Nebula class,
Nova class,
Prometheus class, and
Sovereign class (pictured).