Showing posts with label Database. Show all posts
Showing posts with label Database. Show all posts

Monday, 4 February 2013

Things Getting Heavy with the New Database

A huge overhaul is underway with the Federation Database. The new module will consist of everything we can think of... That's a lot of stuff. It truely is a monumental but highly rewarding task.

The first image to the left is a very famous cartograph of the Alpha Quadrant, the home of the United Federation of Planets.

The image to the right is a database file containing information pertaining to the Akira class starship, one of my favorite classes. There will be a file on every single starship class ever seen in Star Trek, every shuttle type, every escape pod design. Needless to say, it's gonna be huge. We won't be adding fan made stuff though but we may add selected noncanon ships like the Valiant class as well as ships from certain games like Activision's Falcon class (Romulan). We'll also use commonly accepted noncanon names for ships with no official name (where no tech manual gives it a name), like the Venture class scout seen in Star Trek: Insurrection.

The third image is something Stefan and I both worked on. He wanted to add this image since it has a ton of details.

Now, onto the really cool part...

A new, bigger Federation musical database. I know that you've all Googled a particular tune you heard in Star Trek, from Vivaldi to Sousa (pictured, right). Why not have it all in one app—available whenever? This will also include timeless Trek-unique pieces such as the already included Inner Light (but improved score). Federation Anthem? You got it!

There's only one minor problem... all the music (and the recording) must be either in the public domain or fall under a Creative Commons license. It's a minor problem, but it's one we have to respect. Having said that, I've found a ton of public domain works and I, myself, play the piano... so you'll probably be hearing more of my hammering on the black and whites.

On a quick side note, yes this database will be big. So it will not come with the main installer, but as an addon installer (much like the ever delayed Drydock plugins).

Thursday, 22 November 2012

New Customizable and Text Searchable Database

Hai guys. I know it's been a long time and it seems like we've all been on sabbatical lately.

Anyways, I won't drone on about my life today—but you can add us on Skype if you really want to know about my meanderings...

Stefan has recently learned how to use Adobe Illustrator, so with that in mind, we're expanding the production of database material. He drew up the image on the left rather promptly. Sound mediocre? Think again.

We've had a little think and thought "why not have a text search function?" You know, if you type "Hekeras" into the text field and hit search, a listing would appear containing say, datafiles on the Hekeras Corridor, the effect of warp engines on subspace, the missing medical ship and so on. Why not include a stardate search? If some users know their way around Flash, they can create their own datafiles and add the tags to the index (an XML file in the program directory). The possibilities are endless...

One problem.

Keep reading.

To implement what I like to call a 'retroactive metafile database', I'd need to pour some serious hours into the project. Not just the database coding, but the database itself... I've said it before—there's a whole lot of Star Trek.

So this is at the top of the drawing boards for version 6.3.

Oh, and one other thing, speaking of version 6, we're also working on this...

Monday, 13 August 2012

Shuttlecraft Systems and Image Library

I thought I'd add some pictures of the shuttles I've been working on. These were made primarily as a resource for a what-if scenario should images of shuttles be needed. I figure they'd look nice in a database somewhere.
I'm also gonna use the images as part of a shuttlecraft compliment directory, where you can launch various shuttles and so on (although that aspect is still in the preliminary stages).

I'll probably add Danube class Runabouts to the compliment of larger class ships such as the Galaxy and Nebula, as well as add the Flyer to the Intrepid. There's still a few more to do, but they don't take long to draw so there should be all of the shuttlecrafts ready in some form, even if it is just a database module.

One of the main problems, however is scaling, but I'll leave that for another post.

Wednesday, 8 August 2012

Please State the Nature of the Medical Emergency

I've started work on the Sickbay/Medical systems and monitors today. The whole module will feature a few animations based on those seen throughout Star Trek. Some modules will also contain custom files like the Roster database where you can add custom medical reports and such.

There's also a microscope feed monitor where you can hook up your webcam (like the Security Monitor Feed) or even a real USB microscope if the webcam option is not enough for you.

I'll probably include a medical catalogue database as well, which will contain various data file on common illnesses such as the Vidian Phage (Voyager: "The Phage", "Faces"), Anchilles Fever (TNG: "Code of Honor"), Levodian Flu (Voyager: "Tattoo"), and so on.

I'll also be adding a 'lifesigns monitor' and a few static images for good measure.

Wednesday, 25 July 2012

More New Modules

First up, Starfleet Academy. I've started drafting some interactive Starfleet Academy database modules. They're pretty basic at the minute, but the foundation is there for expansion. These are shots of the animations which will be inserted into Prolixus, and currently feature a few animations, texts and images.

I'm thinking of adding some tests as well. Obviously I'll be using a lot of artistic license, and it's not going to be ultra canon but I think it's worth doing, regardless.

Some of the texts are taken directly from real-world examples, such as naval terminology and navy inspired protocol seen throughout the years of Star Trek.

Other than that, work has now started on the medical systems. You know, the stuff you see in sickbays. So, plenty of DNA animations, microcellular scans (right), virus databases, and sinus rhythms. I'll do my utmost to make it all as medically accurate as possible. Besides, it's the perfect excuse to learn a bit more about cardiology.

As always I'm also taking suggestions as to what to include, so if you have any ideas, feel free to share them with us, either here in the comments below, by email, or on our Facebook page.

Tuesday, 17 July 2012

Romulan Database module • Romulan Alphabet

Eleanor asked me to map out a Romulan alphabet for an upcoming database module in Prolixus.  So I started jotting down some notes based on screenshots from various Star trek productions.  After a few revisions I came up with a final design for a Romulan alphabet that followed the designs and layout of the script as seen in the show. 

The idea for how the script works was inspired by the Arabic and Hebrew alphabets; in particular the square shapes of Hebrew reminded me of Romulan glyphs.  It was for this reason, as well a need to keep texts from growing too cumbersome, that I decided to incorporate the rule about dropping vowels within words. 

The script is written both horizontally and vertically within the show, so it seemed only right that this was included in the reference image.  I chose to have the script go from right-to-left, in horizontal mode again, as a direct inspiration from Arabic and Hebrew, and also, because it seemed more alien.  The vertical script running in columns, from top-to-bottom, left-to-right, is a direct consequence of rotating the script in horizontal mode, 90° counter-clockwise.  Something similar is observed in the real world with the Mongolian alpahabet.

The alphabet as it appears here is based on canon (no official translation of the glyphs appears in canon, but we think this works).

Jolan Tru!

Friday, 6 July 2012

Prolixus 6.2 Database Modules

As you're probably aware, we're in the process of dumbing more info into the Federation Database. We've now added an option to select from one of several alien databases too. To the right, is a screenshot from the Klingon database (original Klingon language table design by our very own Greig (RunicCode)). On release, there will be only two databases available, Cardassian and Klingon but more will follow in the form of plugins. There's even a brand new Planetary Classification module (bottom left), because let's face it, it's easy to get your class H and class L mixed up.

If you want to see some more screenshots, have a look at the growing album here (broken link removed). A big thanks to the editors of Memory Alpha for the text used in the majority of the database and thanks to Bernd Schneider of Ex Astris Scienta for the reference material.

As always, if you guys have any suggestions for the database, email me, drop by our new Facebook page or leave a comment below.

Wednesday, 27 June 2012

Next Service Pack

If you guys haven't heard already, we're cancelling the next update and rolling straight on into the next service pack. This way we don't have to spend time compiling code, beta testing, recompiling then releasing, and such. Instead, we can just roll out one big shine new version. I can't say what will be implemented just yet.

On another note, Greig and I have been working on some more database modules. With Greig's unmatched knowledge of politics, we've drafted together the whole Khitomer Accords for your viewing pleasure. Although not canon, since it was never read out on screen, I'm sure you'll like it. I'm also sure you won't envy Greig's task of translating the whole thing into Klingon...

Just a little note, although you can enlarge the screenshot, you'll have to wait for the release to read all of it.

Saturday, 23 June 2012

New Database Files

I thought I'd post a screenshot of a new database file (no prizes for guessing which episode this is from). The third database module is almost complete, since it was unfinished when the last update was released.

I'm also taking suggestions for database files. You can either comment here, or send me an email.

Sunday, 25 March 2012

Vexillum SP 5 and Prolixus SP 1.1 update

We're gonna be rolling out a service pack update for Vexillum and a supplementary update for Prolixus.

Vexillum • Service Pack 5 (v5.5.0.0)
A few minor bugfixes and a complete font sizing rework. The System Access menu will be completely reworked to almost match the "Primary System Directory" in Prolixus. VoiceCommand will be completed. A few new animations will also be added.

Prolixus • Update (v6.1.1.0)
Prolixus will benefit from a few minor changes, mostly alignment related. The "Mission Ops" bug will be fixed and a whole new "Mission Ops" module added. The Federation Database will be reworked completely to allow easier and more frequent database module plugins to be added (although, you should not notice the change). The long awaited "Excelsior Files" will also be added among other missing Easter eggs.

Friday, 9 March 2012

The Continuing Voyages... Well, Development

The future of LCARS 47 is looking good. 

In Prolixus, We're currently working on expanding the Federation Database module, adding a few new sections including, a medical system, a science system and more. There's also work on a "mission overview" database module, where users can enter a custom mission brief and more.

Vexillum is also set to receive a few customizable features too. Details soon.

Thursday, 2 February 2012

Customizable Personnel Database Complete

The customizable personnel database is now complete. Simply add the text and an image, save in the correct directory and it'll be there when you start LCARS 47. You may have noticed that the layout has changed. It seemed more fitting to redesign it.

All the common fields are editable including the name and rank and there's enough space in the biography section for about two paragraphs. You'll notice that your ship's name and registry are also displayed on screen; I thought it would give an added touch of personalization throughout the database.

The image placeholder (right) should also be replaced by an image of your choice. The dimensions must be 454 pixels by 500 pixels and it must be in a JPEG format without progressive scanning. So, suit up and smile.

There are 10 slots for database entries, but that can be increased at a later date.

Wednesday, 25 January 2012

Federation Database Scan Animation Complete

The Federation Database animation is finally complete. I spent more time on this as I would have liked to, since each screen will only be displayed for 0.2 seconds (unless you hit the "hold" button). This animation represents the starting point of the user customizable database system.

There will be an update to the StartApp where you can launch the personnel database directory. There you can add your own crew, et cetera.

The database title also states the custom ship name which you can edit in the StartApp.

Sunday, 22 January 2012

Database Module

I've always loved those rapid database screens throughout the years of Star Trek like the monitor on Seven of Nine's alcove in Star Trek: Voyager - "The Voyager Conspiracy". Here's an early Flash preview enjoy.

SWF component removed. Reason 404.

Tuesday, 17 January 2012

Astrometrics; Bigger is Better

The Astrometrics animation come sequence come interactive module is coming along rather nicely. It's really starting to test the limits of my knowledge of stellar cartography throughout Star Trek. Anyways, I thought I'd give you all a little update.

Sunday, 15 January 2012


As much as I'd love to recreate the Astrometrics display from Voyager, or the Stellar Cartography lab from Generations, it's not really practical. Unless of course you have a huge convexed monitor, or several holographic screens. So I thought I'd do the next best thing - an interactive astrometrics display.

Simply click on the grid to zoom and see what's floating around in space. Click again to return to the main grid.

If you've already seen the previous post, there's three planets up for grabs if you fancy naming them.

Sunday, 25 December 2011

Library • Audio Files

 A new addition to LCARS 47 will be a few sound samples of music used throughout the series. More of an experiment than a feature, just to see how it all works out.

The music is not taken from the actual show, but rescored and adapted. The quality is fitting of the overall app - I'm sure you'll enjoy listening.

Custom Personnel Files

We decided that incorporating a database of customizable personnel files would be a great idea. It will provide about 12 places for you to import your own custom profile pictures and add text. The image (removed by request) is an outline of the possible layout.

I'll add a bit more formatting to the text to make it fit better with the user interface, but all in all, you guys are getting customizable crew files.