Showing posts with label Cutaway. Show all posts
Showing posts with label Cutaway. Show all posts

Sunday, 19 October 2014

LCARS 47 Version 6.5 Update

Hi guys. Here's a quick update regarding the development of LCARS 47, version 6.5. The development is going well and we are pleased to announce that both Microsoft Windows and Mac OSX will be fully supported. The features will be consistent between the Windows and OSX versions. The only exception will be the VoiceCommand feature, which will require a bit of creativity on the OSX platform.


 Here's a quick list of confirmed features to hit 6.5.
  • Multiple monitor support as standard
  • Drydock version III
    • Multiple ship class customization (with five ships available at launch and more to follow)
  • Multiple ship profiles, which allows you to have more than one ship saved. This includes
    • Multiple ship classes
    • Independent names and registries for each ship profile
    • Independent logs for each ship profile
  • Theatrical mode, which disables the deactivate and settings buttons inside LCARS 47. This feature was added for those that use LCARS 47 at conventions and want to prevent the application being closed by users
  • Ambient sounds are making a return. This was a feature that many users requested be re-added
  • The "Jukebox" media player (below).
There will be many more features added and more information will be posted as we work through our list.

Drydock III

In Drydock-related news, I can also confirm that the artwork is coming along nicely. We're nearing completion of the first five ship classes, the Galaxy, Nova, Intrepid, Sovereign, and Prometheus. 

As part of our quality assurance, we've optimized the way we do our artwork, which means we can add way more detail (as seen in the image to the left) than in the previous Drydock iteration. And yes, in true LCARS 47 traditions, Easter eggs are plenty. Have fun finding them all (although we will not be keeping a record of what, how many, and where they are).









Please note: these screenshots are of a current development and may include errors or omissions, and may not reflect the final product.

Wednesday, 8 October 2014

Drydock Update and Artwork

Good news, boys and girls, we've finalized the UI for the Drydock module. This will also include red and blue alert visual change, plus something that we'll save for you to discover on your own...

Here is the Nova class, one of the first five starship classes that will be released with LCARS 47 version 6.5.



In related news... For those wondering what the first five starship classes will be released, we can confirm that they are as follows...

  1. The Nova class light explorer,
  2. The Intrepid class medium explorer
  3. The Galaxy class heavy explorer
  4. The Sovereign class heavy explorer, and
  5. The Prometheus class medium tactical cruiser.
And for those of you wondering... yes, starship separation will be fully supported in both the Galaxy and Prometheus classes. We may add separation capability to the Sovereign at a later date based on John Eaves concepts.

After the first five starship classes are released, we will be releasing 2 classes each month. Each month will have a specific theme. Details will be posted here, nearer the time.


That's all for today, don't forget to hit share so you can help spread the word.

Friday, 5 September 2014

6.5 and Drydock III

During the development of LCARS 47 version 6.5, we've decided to prioritize Drydock, the feature that allows a user to select their own class of starship to be displayed throughout LCARS 47. The previous incarnation of Drydock was admittedly limited due to the time required to design and animate cutaway diagrams.

Well, that's changing in 6.5. Not only are we gonna release more ship class selections than ever, we're also thinking of including refits and variants further down the line. Moreover, Drydock III plugins will be even more detailed and even more animated. 

Here are two I just finished. They're ready for handing over to Lee for Quality Controlling before being approved for use. It's the Nova class (and its Rhode Island variant below), one of several classes on our highly classified list of inclusions (don't worry, the Sovereign, Intrepid, Galaxy, Defiant and Prometheus are confirmed).


Friday, 10 August 2012

Drydock II

As you might have guessed, for the new custom cutaway MSDs to work, you'll need to install them via Drydock. This means we're gonna be updating Drydock completely in successive releases hence the current blog poll. We figured we'd release each starship class in order of popularity (starting with the Sovereign class).

The new Drydock plugins will be installed just like the old ones, but will contain the new MSDs as well as some completely new interactive diagrams—landing struts, saucer separation, that sort of thing.

The image to the left shows the cutaways so far (the Intrepid class landing pad animation is incomplete and the Defiant class is just a quick doodle so far, to get the basic scaling right). The Akira class will be harder, since there are no canon diagrams to work from, so I hope you'll forgive the artistic license that will be used. As for the Prometheus, it's had a slight redesign of the shuttlebay to make it structurally sound during the MVAM animation (big thanks to Greg Mortensen for the input there).

At this stage, I'm still taking suggestions of what to include in the cutaways, so as always, let me know if you have any ideas.


In related news, there will also be a separate Drydock plugin for use with Anticuus that will have all the features of Drydock II but with older ships like the Excelsior, Constitution Refit, Miranda, et cetera.

Sunday, 22 July 2012

Prometheus Class MSD Cutaway

If you're with us on Facebook, you've likely already seen the Prometheus class MSD cutaway. If you're not, then here it is. It's almost there; about 50% complete.

This MSD turned out to be harder to work out and draw up than anticipated since we've incorporated the Multi Vector Assault Mode view configuration—this is LCARS 47, baby. The landing pads are also animated (as are the landing pads of all the starships with landing capabilities).

There's a little bit of artistic license involved to make it all work correctly and to make sure it's technically plausible. Although these are still basic draft images, they represent the final outline and layout of the ship. The shuttlebay has been altered slightly to accommodate a Starfleet Runabout and I've added a few extra torpedo launchers for good measure.