Showing posts with label Cartography. Show all posts
Showing posts with label Cartography. Show all posts

Wednesday, 3 August 2016

LCARS 47 • Planet Artwork


Here they are folks. This is something I've been meaning to post for ages. It's a sample of the new Planetary Database for 6.5. Featuring brand new planet renders for every planet featured in Star Trek. Now, that's a big deal, so this is something that we'll be rolling out over the life of 6.5 with continuous updates. Each planet has been rendered from scratch, while making sure that they are as screen accurate as possible. Artistic licence is used in places where planet images have been reused in the show, but I think you guys will be fine with that. The main races in Star Trek however, should be recognisable. 


Friday, 1 April 2016

Full Motion 3D and Brand New High Resolution Planet Image Assets



Finally, some 3D. Eleanor was never happy with the sparse (and badly optimized) 3D components in previous versions, so we've revised the method. New assets, better quality. Also shown is the new "reconfiguring UI" which adds a more natural transition between various UI configurations.



There's no doubt, Captain, right down to your aggressive strain of full motion 3D... New 3D additions to LCARS 47 in version 6.5, the 3D DNA comparison faithfully recreated frame by frame.

Music is our cover of the theme from Star Trek®: Nemesis™. Score courtesy of Sony ATV Publishing (STAR TREK: NEMESIS - SCORE).



This video shows the surprisingly popular interactive addition to LCARS 47, Stellar Cartography; a system that was never fully realised in previous versions. Special thanks to NASA, ESA, JPL, and the crew of the Apollo 17 mission for the inspiring images.



Stellar Cartography is getting a massive overhaul, we're adding a huge Stellar Cartography database to LCARS 47 version 6.5. That's a lot of planets. And yes. We're doing them all... From scratch. Each planet will be drawn based on established facts and what we've seen on screen. The above image shows our brand new planet images of Bajor, Qo'Nos, Romulus and Remus. This will be an area where a considerable amount of artistic licence will be needed; but we're happy with the results.


6.5 is going to be immense. 

Friday, 4 December 2015

LCARS 47 Version 6.5 - End of Year Update

Yes it's finally time to talk a bit more about LCARS 47 version 6.5. I know it's been a long wait but we hope you find it worth while.



We finally have a release date in mind, however based on past experience and other commitments, it is not final. And as an added challenge, we've included it in the above poster as our implementation of a stardate. Determining a stardate was no easy task, with varying ideas and approaches having already been taken by others. We figured we would come up with our implementation which is true to canon, but easy to use (at least, from a computing perspective). We've aptly dubbed our implementation "Roddenberry Time" (hopefully that'll be a clue to you maths geniuses).

Eleanor's Edit:

The Stardates are now a fixed, working date system. We have implemented a standard stardate system throughout LCARS 47 as we felt it necessary to have such a thing. They will be in-universe and you will be able to accurately calculate them. All dates inside LCARS 47 will use stardates.

You'll hear more about this in the near future.

Launch Center

The New Launch Center (temporary colour scheme)


Firstly, we'll start by looking at the new Launch Center. Above you'll see an early draft implementation of what we're looking at including at release. 

The above image hints at various features. Some of these are;
  • Customisable Ship Class. Allows you to select your ship's class.
  • Customisable Ship Name. Allows you to change the name of the ship.
  • Customisable Ship Registry. Allows you to change your ship's registry.
In the new version, you no longer need to use the Master Control Panel program to change your ship name and registry. Additionally, you no longer need to run a separate setup file to change the ship class. A lot of the features offered in the Master Control Panel are going to be redundant with the new release, so we will be retiring that application.

Below the ship registry option, you'll see a list of six displays. LCARS 47 Version 6.5 will support up to six (6) monitors. If (for example) you have more than one monitor, say, a 5:4 17" monitor and a 16:9 22" monitor, you'll be able to have both Prolixus and Vexillium loaded in fullscreen mode on their respective monitor, and they will both be interconnected. 

This means you can have a Master System Display loaded on one monitor, and a Warp Core Control module loaded on the other, and when you eject the warp core, you'll be able to see [s98g7d98g798fg7dg89df9g8] happen (yes, I intentionally obscured that last part - spoilers!). The possibilities for this feature is endless and we certainly aren't short on ideas when it comes to this.

On the right hand side you'll see an option to turn Voice Commands off or on. The new Voice Command application will still be included for Microsoft Windows and improved by a factor of 10. Expect better recognition results, improved functionality, and more voice commands. For Mac OS X, we're looking at options of either developing a native application like Voice Command, using the internal recognition system, or possibly using Google Speech Recognition. More R&D is needed on this front. 

Below that, you'll see an option called Developer Commentary. This is something our great leader is looking at doing in the future. For the time being, it's a pencilled in feature that when activated. will play audio commentary when certain actions are performed with LCARS 47. Other that providing useful insights into the development of LCARS 47, listening to all the commentary may or may not reward the user. More on this later.

Ambient sound is making a comeback. A much desired feature in previous versions, using this option will allow you have an ambience audio loop played based on the class of ship selected. I'm personally looking forward to being able to set the mood in my lab with this feature.

Theatrical mode. This is a simple feature for those that use LCARS 47 in a live, interactive setup. This will prevent users from being able to change any application settings and prevents closing while running (at least, without entering an override code). This feature was requested by the crew of the USS Tydirium, an Australian Star Trek fan club (located just across the ditch from myself). 

Finally, the last few options are network connectivity related. May or may not have anything to do with network support, the Expeditus applications (LCARS 47 for Android), or wireless lighting controllers.

Entertainment Modules

LCARS 47 Entertainment Suite (work in progress)


Next up we have a screenshot of a new module. Would like to play a friendly game of poker with your ship mates? Well look no further. We've been wanting to do something like this for a while (at least, on a personal level). Now the question is, how does it know who my ship mates are?

Communications System



Perhaps that useless and overly annoying Communications button does something now?

Centralis Instant Messaging Concept




We have something to show which some of you may have heard about. We call this particular module Centralis. Centralis is our online-features module which we plan on using to help connect Star Trek fans with one another. For those of you who manage a ship and a crew, you will hopefully find this module useful. The module above shows a possible user interface for a chat client. This will allow you to textually instant message one another via the LCARS 47 application. In the future, this could expand to real time video and audio calling.

Centralis Concept Frontend
In this next image, we have another possible view of the online-features module. We're hoping to have the ability to deliver news straight to your console via the internet among other much more awesome features still to be worked on. Now you'll be be able to read about the latest victories from your favourite Klingon houses, or perhaps even order that dress you saw advertised at Garak's.

This module will require additional resourcing and will be a big commitment by us. Once we have a working module completed and battle tested, we will present it to the community for discussion and feedback. This means, that for the online features module to go ahead, we may need to charge a membership fee (or implement another community based revenue generating model), which will go towards the ongoing development and support of the project. I will remind everyone that LCARS 47 will always be freeware, this has been a consistent policy right from the beginning. Only the online features will be applicable to a membership fee. Expect to hear more about this in the future as we have some exciting features we want to roll out but can't afford to deliver on our own. This will also mean an expansion to our team, so should it go ahead, expect to see some job postings.

New Modules

Up next, Astrometrics. We're now working on a new Astrometrics module where you can check out some stunning imagery of the universe outside those lonely quarters on deck 15. Be sure to check this section out when we release.



Drydock

And finally (because hasn't this post gone on long enough?), the first five (5) ships to be included at launch with an additional two following shortly after within the second month from release. These pretty little ships will be included with the launch version and will be selectable within the application.


And Finally...

A couple of other things to touch on before I conclude this post.

1. Mac OS X will be supported. The Voice Command feature may not however. More R&D is needed in this area.
2. Expeditus (TR-600 and PD-600). Yes Expeditus is still in development. The plan is to have this ready to launch with version 6.5. No, there are no alpha/beta tester vacancies (thanks for thinking of us though). 

There's still a lot of things I haven't covered which we will hopefully cover some time in the new year. We will be looking forward to winding things down over the holiday period, but should be back sometime late January with some fresh new updates for you.

Until then, you can always contact us via email or our Facebook page. Got a question? Well then, drop us a line.


This message is brought to you by Shaun, your local LCARS 47 Lead Developer and Assistant Project Manager.

Monday, 4 February 2013

Things Getting Heavy with the New Database

A huge overhaul is underway with the Federation Database. The new module will consist of everything we can think of... That's a lot of stuff. It truely is a monumental but highly rewarding task.

The first image to the left is a very famous cartograph of the Alpha Quadrant, the home of the United Federation of Planets.

The image to the right is a database file containing information pertaining to the Akira class starship, one of my favorite classes. There will be a file on every single starship class ever seen in Star Trek, every shuttle type, every escape pod design. Needless to say, it's gonna be huge. We won't be adding fan made stuff though but we may add selected noncanon ships like the Valiant class as well as ships from certain games like Activision's Falcon class (Romulan). We'll also use commonly accepted noncanon names for ships with no official name (where no tech manual gives it a name), like the Venture class scout seen in Star Trek: Insurrection.

The third image is something Stefan and I both worked on. He wanted to add this image since it has a ton of details.

Now, onto the really cool part...

A new, bigger Federation musical database. I know that you've all Googled a particular tune you heard in Star Trek, from Vivaldi to Sousa (pictured, right). Why not have it all in one app—available whenever? This will also include timeless Trek-unique pieces such as the already included Inner Light (but improved score). Federation Anthem? You got it!

There's only one minor problem... all the music (and the recording) must be either in the public domain or fall under a Creative Commons license. It's a minor problem, but it's one we have to respect. Having said that, I've found a ton of public domain works and I, myself, play the piano... so you'll probably be hearing more of my hammering on the black and whites.

On a quick side note, yes this database will be big. So it will not come with the main installer, but as an addon installer (much like the ever delayed Drydock plugins).

Thursday, 1 March 2012

The Battle for Delor Prime (Star Trek: Armada II)

As some of you guys know, during the latter parts of developing LCARS 47 the Dev Team got pretty caught up playing Star Trek: Armada II when the work permitted. Obviously, I was undefeated every time (even when they all teamed up against me). Anyways, we thought we'd release the map I made. The catch is, it's lodged in a file inside LCARS Prolixus. Happy hunting!

Sunday, 22 January 2012

Database Module

I've always loved those rapid database screens throughout the years of Star Trek like the monitor on Seven of Nine's alcove in Star Trek: Voyager - "The Voyager Conspiracy". Here's an early Flash preview enjoy.

SWF component removed. Reason 404.

Tuesday, 17 January 2012

Astrometrics; Bigger is Better

















The Astrometrics animation come sequence come interactive module is coming along rather nicely. It's really starting to test the limits of my knowledge of stellar cartography throughout Star Trek. Anyways, I thought I'd give you all a little update.

Sunday, 15 January 2012

Astrometrics

As much as I'd love to recreate the Astrometrics display from Voyager, or the Stellar Cartography lab from Generations, it's not really practical. Unless of course you have a huge convexed monitor, or several holographic screens. So I thought I'd do the next best thing - an interactive astrometrics display.

Simply click on the grid to zoom and see what's floating around in space. Click again to return to the main grid.

If you've already seen the previous post, there's three planets up for grabs if you fancy naming them.

Saturday, 14 January 2012

Competition Time - Planet Naming

As the release of Version 6 draws near, I've decided to open up three planets' name slots to you guys. If you fancy naming any of the three planets in the screen above, leave a comment below. Winners will be announced on the release of LCARS 47 v6.0. Feel free to put forward as many names as you wish.

Friday, 6 January 2012

Loads of New Animations

I thought I'd update you all with regards to some of the new animations, but to even attempt to bring order to the chaos made my head hurt. So I did the next best thing, and decided to let you make sense of it.