Showing posts with label Audio. Show all posts
Showing posts with label Audio. Show all posts

Sunday, 19 October 2014

LCARS 47 Version 6.5 Update

Hi guys. Here's a quick update regarding the development of LCARS 47, version 6.5. The development is going well and we are pleased to announce that both Microsoft Windows and Mac OSX will be fully supported. The features will be consistent between the Windows and OSX versions. The only exception will be the VoiceCommand feature, which will require a bit of creativity on the OSX platform.


 Here's a quick list of confirmed features to hit 6.5.
  • Multiple monitor support as standard
  • Drydock version III
    • Multiple ship class customization (with five ships available at launch and more to follow)
  • Multiple ship profiles, which allows you to have more than one ship saved. This includes
    • Multiple ship classes
    • Independent names and registries for each ship profile
    • Independent logs for each ship profile
  • Theatrical mode, which disables the deactivate and settings buttons inside LCARS 47. This feature was added for those that use LCARS 47 at conventions and want to prevent the application being closed by users
  • Ambient sounds are making a return. This was a feature that many users requested be re-added
  • The "Jukebox" media player (below).
There will be many more features added and more information will be posted as we work through our list.

Drydock III

In Drydock-related news, I can also confirm that the artwork is coming along nicely. We're nearing completion of the first five ship classes, the Galaxy, Nova, Intrepid, Sovereign, and Prometheus. 

As part of our quality assurance, we've optimized the way we do our artwork, which means we can add way more detail (as seen in the image to the left) than in the previous Drydock iteration. And yes, in true LCARS 47 traditions, Easter eggs are plenty. Have fun finding them all (although we will not be keeping a record of what, how many, and where they are).









Please note: these screenshots are of a current development and may include errors or omissions, and may not reflect the final product.

Saturday, 28 January 2012

Voice Command - Confirmed

Long ago, there was a promised voice interface functionality; now, it's confirmed to be incorporated into both versions 5 and 6. Early tests are rather promising, even in the most unforgiving noisy environments. It is however, advisable to have a decent microphone. There's still a few minor glitches that need ironing out, but aside from that, everything is now ahead of schedule.

The fun part is standing up from your office chair, and shouting "Red Alert".

Now, onto the more technical side of things. The voice recognition is powered by Game Commander 2. It's simply the best engine for this type of human interface. Microsoft's APIs don't offer the simplicity of programmability that Game Commander 2 does nor does it match its accuracy. Using Game Commander 2 also takes a huge weight off total development time allocated to LCARS 47, since time that would have been spent tinkering with API code can go into ensuring quality graphics and a canon-fitting LCARS GUI.

Game Commander 2 - Download (no longer used)

Update: September 15 2014
We no longer support Game Commander (or any other voice control software) as we now bundle our own in-house software with the latest version of LCARS 47.

Sunday, 25 December 2011

Library • Audio Files


 A new addition to LCARS 47 will be a few sound samples of music used throughout the series. More of an experiment than a feature, just to see how it all works out.

The music is not taken from the actual show, but rescored and adapted. The quality is fitting of the overall app - I'm sure you'll enjoy listening.