Here they are folks. This is something I've been meaning to post for ages. It's a sample of the new Planetary Database for 6.5. Featuring brand new planet renders for every planet featured in Star Trek. Now, that's a big deal, so this is something that we'll be rolling out over the life of 6.5 with continuous updates. Each planet has been rendered from scratch, while making sure that they are as screen accurate as possible. Artistic licence is used in places where planet images have been reused in the show, but I think you guys will be fine with that. The main races in Star Trek however, should be recognisable.
Wednesday, 3 August 2016
Friday, 1 April 2016
Finally, some 3D. Eleanor was never happy with the sparse (and badly optimized) 3D components in previous versions, so we've revised the method. New assets, better quality. Also shown is the new "reconfiguring UI" which adds a more natural transition between various UI configurations.
There's no doubt, Captain, right down to your aggressive strain of full motion 3D... New 3D additions to LCARS 47 in version 6.5, the 3D DNA comparison faithfully recreated frame by frame.
Music is our cover of the theme from Star Trek®: Nemesis™. Score courtesy of Sony ATV Publishing (STAR TREK: NEMESIS - SCORE).
This video shows the surprisingly popular interactive addition to LCARS 47, Stellar Cartography; a system that was never fully realised in previous versions. Special thanks to NASA, ESA, JPL, and the crew of the Apollo 17 mission for the inspiring images.
Stellar Cartography is getting a massive overhaul, we're adding a huge Stellar Cartography database to LCARS 47 version 6.5. That's a lot of planets. And yes. We're doing them all... From scratch. Each planet will be drawn based on established facts and what we've seen on screen. The above image shows our brand new planet images of Bajor, Qo'Nos, Romulus and Remus. This will be an area where a considerable amount of artistic licence will be needed; but we're happy with the results.
6.5 is going to be immense.
Friday, 16 March 2012
Tuesday, 7 February 2012
Many variations of the LCARS 47 "Combadge" have emerged throughout the development—some of which, rather promising. It was eventually decided that the solid curve design, which was previously used as a graphic in an old hull decal would be the one to represent the project. Since the final release of LCARS codenamed version 6 (also version VI and 47.6) began, the task of designing the icons, logos, and motifs began. I never thought that a Starfleet-esque mission patch like the iconic ones Mike Okuda so wonderfully created would really be needed, until Michael Wilde (beta) suggested it. "It is a development project, after all," he said. Now, it's been decided that it will also front the whole design theme.