Showing posts with label 47. Show all posts
Showing posts with label 47. Show all posts

Wednesday, 3 August 2016

LCARS 47 • Planet Artwork


Here they are folks. This is something I've been meaning to post for ages. It's a sample of the new Planetary Database for 6.5. Featuring brand new planet renders for every planet featured in Star Trek. Now, that's a big deal, so this is something that we'll be rolling out over the life of 6.5 with continuous updates. Each planet has been rendered from scratch, while making sure that they are as screen accurate as possible. Artistic licence is used in places where planet images have been reused in the show, but I think you guys will be fine with that. The main races in Star Trek however, should be recognisable. 


Friday, 1 April 2016

Full Motion 3D and Brand New High Resolution Planet Image Assets



Finally, some 3D. Eleanor was never happy with the sparse (and badly optimized) 3D components in previous versions, so we've revised the method. New assets, better quality. Also shown is the new "reconfiguring UI" which adds a more natural transition between various UI configurations.



There's no doubt, Captain, right down to your aggressive strain of full motion 3D... New 3D additions to LCARS 47 in version 6.5, the 3D DNA comparison faithfully recreated frame by frame.

Music is our cover of the theme from Star Trek®: Nemesis™. Score courtesy of Sony ATV Publishing (STAR TREK: NEMESIS - SCORE).



This video shows the surprisingly popular interactive addition to LCARS 47, Stellar Cartography; a system that was never fully realised in previous versions. Special thanks to NASA, ESA, JPL, and the crew of the Apollo 17 mission for the inspiring images.



Stellar Cartography is getting a massive overhaul, we're adding a huge Stellar Cartography database to LCARS 47 version 6.5. That's a lot of planets. And yes. We're doing them all... From scratch. Each planet will be drawn based on established facts and what we've seen on screen. The above image shows our brand new planet images of Bajor, Qo'Nos, Romulus and Remus. This will be an area where a considerable amount of artistic licence will be needed; but we're happy with the results.


6.5 is going to be immense. 

Saturday, 19 March 2016

LCARS 47 Time Beacon

Those of you that have been asking about our stardate system, this post is for you!

Here's our brand new time beacon. This stardate system is standardised starting 6 months after the events of Nemesis and will be used throughout LCARS 47. We developed a system that takes off where Star Trek left whilst maintaining the integrity of canon dates the best we can. Please note that the stardate new year is May 24 (leap year depending).

It will not work alongside other calculators that are using present day times (-335218), Star Trek Online's system (which is about 40 years after Nemesis) or any other made-up system.

Use of this system is granted for any non-commercial purposes, just make a note that you're using the "LCARS 47 Time Beacon" in your documentation. Commercial use is prohibited. That means you may not use this system as part of paid apps or apps containing ads.

Special thanks to Martin Gillow for his work on the Time Beacon page.

Welcome to 2380.


Click or Scan the image above to be 
directed to the LCARS 47 Time Beacon

Edit: 8th of April 2016

Due to an unexpected popularity regarding the T ime Beacon, we are no longer accepting individual formula requests by email as responding to each has become prohibitively time consuming. We will instead release the formula along with LCARS 47 version 6.5.

Tuesday, 15 March 2016

Feature-Packed 6.5



These videos are becoming a regular thing... This one shows two instances of LCARS 47 v6.5 running on twin touchscreens. Dual touchscreens really make the transporter controls an energizing experience... The helm module is also spread across two monitors.

The cursor pads at either side of the touchscreens are part of the helm module in Vexillum, which will work in tandem with Prolixus. 6.5 will support up to six monitors for you to mix and match Vexillum and Prolixus as you desire. If that's not enough, they'll also work over a LAN with other computers running LCARS 47. Want more? If you have an Android smartphone or tablet, then there's Expeditus, which will of course also connect to LCARS 47 running on your LAN. Because why wait for the 24th century?



Working on the medical systems today, starting with that classic "Patient Biomedical Status" seen frequently in Voyager. Convincing readouts are difficult to achieve, theatrically, so a whole day was spent getting this "right" (enough)...



As requested, here's a link to the monitor we used in videos: http://amzn.to/1UL1MC4

Tuesday, 8 March 2016

Brand New Video Updates



This video shows one of the new features for version 6.5, the transporter control panel. The module is designed to span two monitors. However cycling between each "half" of the module is possible as demonstrated here for those of you that don't have multiple monitor setups.



This video shows 3 of the most recognisable LCARS readouts, the Subspace Scan Analysis, the Forward Navigational Scan, and the Local Memory Allocation as well as a peek at the new directory system coming to 6.5.

Sunday, 6 March 2016

Set a course for... 6.5.

It's been asked for, it's been demanded of us, and now, it's getting a green light... The helm. No, not that Forward Navigational Scan, I'm talking of the actual helm. There will be two variants hitting 6.5. One version based on those gorgeous Enterprise-D panels, and one based on the helm of the Voyager. 

Now, we know what you're thinking... "But Eleanor", I hear (probably) "those panels are wider than the average monitor!", you exclaim (maybe). Well, just like the transporter, the Enterprise styled helm will require two instances of Prolixus (pictured below)


Now, we know that the image above isn't strictly accurate; I had to take considerable artistic licence to make the design fit the monitors. I took the liberty of adding an auxiliary readout to the lower left side of the helm and added an overall touch-up to the GUI to bring it closer to Prolixus than the early TNG stuff it's based on. Remember, we're going for a Post Nemesis era refit Galaxy style of LCARS.

Next, is my personal favourite. I have been wanting to do this for 10 years. It's the helm of the Voyager (below). She requires three instances of Vexillum (four if you add the Forward Navigational Scan readout monitor) and two instances of Prolixus. That's five (or six) monitors. That's a big ask, we know, but we're giving you the ability to put together the Voyager's helm... 


As the picture to the left will show, the helm will support the alert feature, so they'll all go red when you call those famous words.

And finally, I've received tonnes of feedback from previous images regarding those typos. Yes, I know they're alarmingly frequent, but sometimes they slip by since the text is often an afterthought during the concept stage. Any text will be subject to the same quality control inspection when we move to QA testing.

That's all for now.


Friday, 26 February 2016

Captain's Log, Stardate 56760.5...

That's right. Mission logs are getting the 6.5 makeover treatment this week as we're massively expanding the existing feature. You'll be able to write logs, search, and view existing logs all from within the program. Shaun has been working on the code for this feature all week and it's looking pretty good (but I'm biased). Here's a preview of the interface I threw together, under Shaun's expert direction.

The reception thus far has been positive with the only criticism being about my horrendous typos. But hey, that's why we have quality control, right?

We're also planning on adding audio/video logs at some point too. Unfortunately, the ability to dictate a log will remain in the realms of science fiction... Have you ever tried dictating the word "Cardassian" to a primitive 21st century computer? Yeah... 

In other news, yes! You're finally getting a transporter control system. That means you can all stop emailing me about it (you win). You can thank Shaun for this one (again) as he's the one that swayed the balance in favour of implementing it. As we've said before however, you're responsible for sourcing your own personnel transporter room (we just supply the software). As for Heisenberg Compensators, that's your problem—we ain't responsible for puddles of cellular residue where away teams were standing. Here's a preview for you though:

You should know that this module is designed to span across two monitors... two touchscreen monitors with at least 3-point multi-touch support. If you don't have those, you won't be sliding those transport cycle initiators. However, those of you using a mouse will be able to program a transport auto sequence.

I know, not everyone has two touchscreens, but they are pretty cheap these days and since more people are buying them, we've made the decision to roll with the times. Expect to see more touchscreen exclusives on the feature list in the future.

That's all for now!
Peace.

Friday, 4 December 2015

LCARS 47 Version 6.5 - End of Year Update

Yes it's finally time to talk a bit more about LCARS 47 version 6.5. I know it's been a long wait but we hope you find it worth while.



We finally have a release date in mind, however based on past experience and other commitments, it is not final. And as an added challenge, we've included it in the above poster as our implementation of a stardate. Determining a stardate was no easy task, with varying ideas and approaches having already been taken by others. We figured we would come up with our implementation which is true to canon, but easy to use (at least, from a computing perspective). We've aptly dubbed our implementation "Roddenberry Time" (hopefully that'll be a clue to you maths geniuses).

Eleanor's Edit:

The Stardates are now a fixed, working date system. We have implemented a standard stardate system throughout LCARS 47 as we felt it necessary to have such a thing. They will be in-universe and you will be able to accurately calculate them. All dates inside LCARS 47 will use stardates.

You'll hear more about this in the near future.

Launch Center

The New Launch Center (temporary colour scheme)


Firstly, we'll start by looking at the new Launch Center. Above you'll see an early draft implementation of what we're looking at including at release. 

The above image hints at various features. Some of these are;
  • Customisable Ship Class. Allows you to select your ship's class.
  • Customisable Ship Name. Allows you to change the name of the ship.
  • Customisable Ship Registry. Allows you to change your ship's registry.
In the new version, you no longer need to use the Master Control Panel program to change your ship name and registry. Additionally, you no longer need to run a separate setup file to change the ship class. A lot of the features offered in the Master Control Panel are going to be redundant with the new release, so we will be retiring that application.

Below the ship registry option, you'll see a list of six displays. LCARS 47 Version 6.5 will support up to six (6) monitors. If (for example) you have more than one monitor, say, a 5:4 17" monitor and a 16:9 22" monitor, you'll be able to have both Prolixus and Vexillium loaded in fullscreen mode on their respective monitor, and they will both be interconnected. 

This means you can have a Master System Display loaded on one monitor, and a Warp Core Control module loaded on the other, and when you eject the warp core, you'll be able to see [s98g7d98g798fg7dg89df9g8] happen (yes, I intentionally obscured that last part - spoilers!). The possibilities for this feature is endless and we certainly aren't short on ideas when it comes to this.

On the right hand side you'll see an option to turn Voice Commands off or on. The new Voice Command application will still be included for Microsoft Windows and improved by a factor of 10. Expect better recognition results, improved functionality, and more voice commands. For Mac OS X, we're looking at options of either developing a native application like Voice Command, using the internal recognition system, or possibly using Google Speech Recognition. More R&D is needed on this front. 

Below that, you'll see an option called Developer Commentary. This is something our great leader is looking at doing in the future. For the time being, it's a pencilled in feature that when activated. will play audio commentary when certain actions are performed with LCARS 47. Other that providing useful insights into the development of LCARS 47, listening to all the commentary may or may not reward the user. More on this later.

Ambient sound is making a comeback. A much desired feature in previous versions, using this option will allow you have an ambience audio loop played based on the class of ship selected. I'm personally looking forward to being able to set the mood in my lab with this feature.

Theatrical mode. This is a simple feature for those that use LCARS 47 in a live, interactive setup. This will prevent users from being able to change any application settings and prevents closing while running (at least, without entering an override code). This feature was requested by the crew of the USS Tydirium, an Australian Star Trek fan club (located just across the ditch from myself). 

Finally, the last few options are network connectivity related. May or may not have anything to do with network support, the Expeditus applications (LCARS 47 for Android), or wireless lighting controllers.

Entertainment Modules

LCARS 47 Entertainment Suite (work in progress)


Next up we have a screenshot of a new module. Would like to play a friendly game of poker with your ship mates? Well look no further. We've been wanting to do something like this for a while (at least, on a personal level). Now the question is, how does it know who my ship mates are?

Communications System



Perhaps that useless and overly annoying Communications button does something now?

Centralis Instant Messaging Concept




We have something to show which some of you may have heard about. We call this particular module Centralis. Centralis is our online-features module which we plan on using to help connect Star Trek fans with one another. For those of you who manage a ship and a crew, you will hopefully find this module useful. The module above shows a possible user interface for a chat client. This will allow you to textually instant message one another via the LCARS 47 application. In the future, this could expand to real time video and audio calling.

Centralis Concept Frontend
In this next image, we have another possible view of the online-features module. We're hoping to have the ability to deliver news straight to your console via the internet among other much more awesome features still to be worked on. Now you'll be be able to read about the latest victories from your favourite Klingon houses, or perhaps even order that dress you saw advertised at Garak's.

This module will require additional resourcing and will be a big commitment by us. Once we have a working module completed and battle tested, we will present it to the community for discussion and feedback. This means, that for the online features module to go ahead, we may need to charge a membership fee (or implement another community based revenue generating model), which will go towards the ongoing development and support of the project. I will remind everyone that LCARS 47 will always be freeware, this has been a consistent policy right from the beginning. Only the online features will be applicable to a membership fee. Expect to hear more about this in the future as we have some exciting features we want to roll out but can't afford to deliver on our own. This will also mean an expansion to our team, so should it go ahead, expect to see some job postings.

New Modules

Up next, Astrometrics. We're now working on a new Astrometrics module where you can check out some stunning imagery of the universe outside those lonely quarters on deck 15. Be sure to check this section out when we release.



Drydock

And finally (because hasn't this post gone on long enough?), the first five (5) ships to be included at launch with an additional two following shortly after within the second month from release. These pretty little ships will be included with the launch version and will be selectable within the application.


And Finally...

A couple of other things to touch on before I conclude this post.

1. Mac OS X will be supported. The Voice Command feature may not however. More R&D is needed in this area.
2. Expeditus (TR-600 and PD-600). Yes Expeditus is still in development. The plan is to have this ready to launch with version 6.5. No, there are no alpha/beta tester vacancies (thanks for thinking of us though). 

There's still a lot of things I haven't covered which we will hopefully cover some time in the new year. We will be looking forward to winding things down over the holiday period, but should be back sometime late January with some fresh new updates for you.

Until then, you can always contact us via email or our Facebook page. Got a question? Well then, drop us a line.


This message is brought to you by Shaun, your local LCARS 47 Lead Developer and Assistant Project Manager.

Sunday, 19 October 2014

LCARS 47 Version 6.5 Update

Hi guys. Here's a quick update regarding the development of LCARS 47, version 6.5. The development is going well and we are pleased to announce that both Microsoft Windows and Mac OSX will be fully supported. The features will be consistent between the Windows and OSX versions. The only exception will be the VoiceCommand feature, which will require a bit of creativity on the OSX platform.


 Here's a quick list of confirmed features to hit 6.5.
  • Multiple monitor support as standard
  • Drydock version III
    • Multiple ship class customization (with five ships available at launch and more to follow)
  • Multiple ship profiles, which allows you to have more than one ship saved. This includes
    • Multiple ship classes
    • Independent names and registries for each ship profile
    • Independent logs for each ship profile
  • Theatrical mode, which disables the deactivate and settings buttons inside LCARS 47. This feature was added for those that use LCARS 47 at conventions and want to prevent the application being closed by users
  • Ambient sounds are making a return. This was a feature that many users requested be re-added
  • The "Jukebox" media player (below).
There will be many more features added and more information will be posted as we work through our list.

Drydock III

In Drydock-related news, I can also confirm that the artwork is coming along nicely. We're nearing completion of the first five ship classes, the Galaxy, Nova, Intrepid, Sovereign, and Prometheus. 

As part of our quality assurance, we've optimized the way we do our artwork, which means we can add way more detail (as seen in the image to the left) than in the previous Drydock iteration. And yes, in true LCARS 47 traditions, Easter eggs are plenty. Have fun finding them all (although we will not be keeping a record of what, how many, and where they are).









Please note: these screenshots are of a current development and may include errors or omissions, and may not reflect the final product.

Wednesday, 8 October 2014

Drydock Update and Artwork

Good news, boys and girls, we've finalized the UI for the Drydock module. This will also include red and blue alert visual change, plus something that we'll save for you to discover on your own...

Here is the Nova class, one of the first five starship classes that will be released with LCARS 47 version 6.5.



In related news... For those wondering what the first five starship classes will be released, we can confirm that they are as follows...

  1. The Nova class light explorer,
  2. The Intrepid class medium explorer
  3. The Galaxy class heavy explorer
  4. The Sovereign class heavy explorer, and
  5. The Prometheus class medium tactical cruiser.
And for those of you wondering... yes, starship separation will be fully supported in both the Galaxy and Prometheus classes. We may add separation capability to the Sovereign at a later date based on John Eaves concepts.

After the first five starship classes are released, we will be releasing 2 classes each month. Each month will have a specific theme. Details will be posted here, nearer the time.


That's all for today, don't forget to hit share so you can help spread the word.

Friday, 5 September 2014

6.5 and Drydock III

During the development of LCARS 47 version 6.5, we've decided to prioritize Drydock, the feature that allows a user to select their own class of starship to be displayed throughout LCARS 47. The previous incarnation of Drydock was admittedly limited due to the time required to design and animate cutaway diagrams.

Well, that's changing in 6.5. Not only are we gonna release more ship class selections than ever, we're also thinking of including refits and variants further down the line. Moreover, Drydock III plugins will be even more detailed and even more animated. 

Here are two I just finished. They're ready for handing over to Lee for Quality Controlling before being approved for use. It's the Nova class (and its Rhode Island variant below), one of several classes on our highly classified list of inclusions (don't worry, the Sovereign, Intrepid, Galaxy, Defiant and Prometheus are confirmed).


Saturday, 26 July 2014

Expeditus Delays and the Criminal World

As some of you are already aware, we were recently broken into, just as Shaun was packed and preparing to depart the UK. The thief made off with Shaun's carry-on luggage containing his tablet and several mobile phones. As such, we're having to put Expeditus (LCARS 47 for Android) on hold for a while while we replace the stolen assets. I would like to apologize for the upset this may cause (we're pretty beat up about it too). I'd also like to take this opportunity to commend our local police force, the South Yorkshire Police, for their rapid response and deployment post break-in. And although, we have not been successful in recovering the stolen hardware, we thank them for their time and effort.

As soon as we have been able to replace the development hardware, work will continue. In the meantime, here's a screenshot of what the PD-600 (PADD version of Expeditus) might look like...


Sunday, 11 May 2014

Expeditus Update (new modules)

Just a quick one today so you're not all left hanging around waiting for LCARS 47 to hit Android. Expeditus TR-600, is nearing its second alpha release.

In a few weeks, a public beta will be released to the Google Play store. As some of you have asked, I will state again, that as with all LCARS 47 apps, LCARS 47 for Android will be completely free—it will also be ad free, for those wondering what the catch is. There are no catches. We just love doing this kind of stuff.

Feature requests are still open until Friday, so if there's something you want to see in there, then let us know as soon as possible. 

One final thought, if you're not with us on Facebook, please feel free to hit us up, we really could use the extra help getting our project out to even more people, so if you like what you see, please tell your friends and fellow Trekkers. Our very own Lee has appointed himself the project's PR guy and is managing our new Twitter account, so if microblogging is more your thing, we have that too!

That's all for now.

Wednesday, 30 April 2014

Project Expeditus Update

As you know, LCARS 47 for Android (Project Expeditus) is now in development (beyond the small Alpha test initiative). We're now running the line for a public production app. Wel, more accurately, two. The TR-600 and the PADD (although, the latter's name is subject to change).

In this post, I'll be talking about the TR-600 (the name we've given to the Nemesis-era tricorder). Many users complained at the landscape layout, despite the intended operational orientation being portrait (who holds a tricorder on its side?). Anyways, the text labels need to stay landscape (since switching them would basically require a fundamental redesign of the UI). Having said that, however, the main anmation will respond to the hardware's gyroscope, thus flipping orientation. It's a compromise, but it's the best we can do.

That's pretty much all I can say at this point, unfortunately, since this is all we have so far. We should have a release inside a month, so stay tuned.

Saturday, 26 April 2014

Long Time no Post

It's been a while since we've made a new post here on the Dev Blog (don't worry, we're all still here). I hope you'll forgive us. 

A lot of things have been happening at LCARS 47. For those of you that aren't with us on Facebook, here's what's kept us busy:

First of all, Shaun, has been staying with me over in the UK for 2 months working behind the scenes making some awesome progress. We've attended another convention, this time with a console of our very own (we figured plain old monitors didn't have the impact we wanted last year).

The console features a 23" Full HD display for Prolixus and a 17" display for Vexillum mounted behind a Perspex sheet and set between our new RGB LED wireless alert lighting modules.

Below them is a 1.2 meter translight touch panel, which controls both Prolixus and Vexillum (also wreless. We also bought a 23" touchscreen to test out some new touch features.

As you can see our exolinguist, Greig "RunicCode" Isles (below) trying to work out what jibba-jabba some hostile alien is trying to tell us.

 


It turned out, that hostile alien was a Borg drone (Gargoyle Love). Oh well, we can get an exolinguist anywhere. Bai Greig... It was sort-of-okay knowing you...





























In slightly less nanoproby news, we'd like to announce that LCARS 47 is getting a ground up rebuild. Version 6.5 is well underway. Prolixus is being converted for 16:9 monitors and Vexillum is getting the TLC is badly needs to meet our QC standards. Both programs will be packed with new features, new animations, more customizability and a bloody media centre to boot. Astrometrics? You bet astrometrics (ignore the spelling error, I fixed it). 

Further to that, we'll be supporting more harware setups including our own propriety wifi controllers and alert units with are still under development, induction loop hardware support and if that's not enough for you, you'll be able to combine LCARS 47 on your computer with the LCARS 47 app for Android, Expeditus, which is also getting rammed full of features including GPS, and the ability to control your house from your phone... You want to send an encrypted transmission to your buddy in Australia, you can do that too.

That's right, people. We're about to invent actual LCARS.

 










 
That's all for now. For more frequent updates and to really get yourselves involved, drop by our Facebook or come stalk us on Twitter. Failing that, we got Google+ too. In the meantime, why not check out our updated YouTube channel.

Peace, Love and Prosper,
Eleanor <3

Saturday, 28 September 2013

LCARS 47 Version 6.3

Hi guys, just to let you know, we're very much on schedule for a midnight release of version 6.3 on the 30th of September.

Download (removed)


To check out some of the new features, head on over to the small album on our Facebook page (Google's new "you need Google+" nonsense is preventing me from uploading pictures to the blog and is quite frankly getting annoying).

Friday, 27 September 2013

Android Alpha Testing Closed

Due to the overwhelming response to the Android Alpha Test Initiative, we have now filled all positions. We would like to take this opportunity to thank all of you that have offered to help. We will be updating you as to the progress of the Android applications (Project Expeditus) as we further the development.

Wednesday, 28 August 2013

LCARS 47 Certified RGB Lighting System

In the near future, the team here at LCARS 47 are considering producing a limited number of RGB lights which will be designed to run with our VoiceCommand application. Our question is, would you be interested?

These units will respond to your voice commands, as seen here.

For $110 USD, you will receive the control unit, pre-programmed specifically for use with the VoiceCommand app, a 1m waterproof strip of LED lights, USB cable to interface with the computer and the light power supply. These units should be capable of running up to 3m of LED strips.

The proceeds from the sales will go to covering the future I.T related costs of LCARS 47 for the future projects we are working on for you, the community.

If interested, what additional features would you like us to consider? Post your questions below and we'll field them as best as possible.

Originally posted by Shaun Overton via Facebook.